Wreckfest – Major patch adds 8 new cars & Rival System, packs overall AI improvements

Bugbear Entertainment released the first major update to the Early Access version for Wreckfest since it started its cooperation with THQ Nordic in June 2017. Moreover, the publisher has released a new set of screenshots and you can view them below.

Roger Joswig, Producer at THQ Nordic, said:

“After some minor delays we are proud to present the first big bang Early Access-Update for Wreckfest. We kept quiet for some time, but only to deliver a great demolition and racing experience now. We introduced numerous new, exciting stuff like a first version of the career mode with 2 championships (for now), a new rival system, a first version of the component damage system, car tuning system and quite a bit more to be honest. We are really looking forward to the feedback from the community.”

Here are the key features of this latest major update for Wreckfest:

  • 8 new cars
  • introducing the first FWD cars
  • 2 championships; 5-6 hours of playtime approx.
  • music is in the game (straight from the community in cooperation with Audiodraft)
  • first version of our Rival System implemented: each race can give rise to your own personal rival (i.e highlighted “enemy”); earn more points (i.e. more progress) by directly confronting this driver on the track
  • paint customisation system implemented
  • first version of our component damage system implemented
  • improved visuals from UI and HUD
  • dedicated reset button added
  • improved handling of all cars in the game
  • wall-collisions improved
  • car-collisions improved
  • 3 difficulty modes implemented
  • overall AI improvements
  • engine sounds of 4- and 6-cylinder cars improved
  • first version of our envisioned car tuning system implemented

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email