World of Tanks screenshots header 2

World of Tanks patch 1.4 adds full multi-core CPU support, improves performance by up to 45%

Wargaming has released a new major patch for World of Tanks. This patch brings wheeled French vehicles, improves characteristics for the Chimera and Object 279, reintroduces Ghost Town map, and increases performance on some PC configurations due to full support for multi-threading.

According to the developers, the improved CPU multi-threading support will make it possible to use all the processing cores of your CPU. World of Tanks was mainly a single-threaded game, meaning that it heavily relied on the primary core, so this is undoubtedly great news for all those that are playing this title.

Wargaming claimed that PC gamers can expect performance improvements between 4% and 45%. The biggest performance improvements, at least according to Wargaming’s internal tests, will come to those using the Maximum or Ultra settings (45% and 40%, respectively).

Wargaming has worked closely with Intel in order to implement full multi-core CPU support to the title, and both Intel’s and AMD’s CPUs will benefit from these optimizations.

Enjoy!

Update 1.4: Common Test Review

6 thoughts on “World of Tanks patch 1.4 adds full multi-core CPU support, improves performance by up to 45%”

  1. By the way, with this new update 1.4, World of Tanks is going to receive support for a feature
    called Concurrent Rendering, which is designed to distribute both the CPU and GPU loads more efficiently, and also producing a reasonable performance increase for most PC systems (hopefully).

  2. After many many years they finally add multicore support lol took them few years and few chest of gold from skins and naive players

  3. i have playing this game with ultra gfx 1080p 60fps vsync=on with my old pc (i5 3570+16gb ddr3+gtx 1080 8gb) all day long, since patch v1.0…. so far so good….. ^^

  4. This game also getting support for RTX ??

    https://www.overclock3d.net/news/software/world_of_tanks_directx_11_raytracing_solution_is_more_impressive_than_you_think/1

    Wargaming has decided to take a new approach to raytracing, opting to steer clear from raytracing hardware like the Nvidia RTX 20 series and away from API-specific implementations. In World of Tanks enCore RT, raytracing will arrive in a totally new form, delivering a clear visual upgrade while retaining support for all DirectX 11 graphics cards.

    How is this possible? Simple. Wargaming has limited their technology to just their tanks, and the company will utilise both CPU and GPU power to bring raytracing to World of Tanks. War Gaming has also opted to limit their raytracing implementation to one ray per pixel and uses a temporal/spatial denoiser to help deliver soft shadows.

    By partnering with Intel, Wargaming will use Intel’s Embree library to utilise CPUs to create BVH (Bound Volume Hierarchy) construction. These constructions can then be used with graphics cards to conduct raytracing calculations using compute shaders under DirectX 11. Thanks to World of Tanks’ enCore RT update also offers players “concurrent rendering”. PC players can expect to utilise multi-core processors better to accelerate the World of Tanks’ performance. This change helps to enable raytracing by allowing this extra CPU power to be used for BVH construction.

    https://www.overclock3d.net/news/software/world_of_tanks_directx_11_raytracing_solution_is_more_impressive_than_you_think/1

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