Wolfenstein The New Order feature 3

Wolfenstein: The New Order – New Tweaks Discovered – Properly Adjust FOV, Completely Disable DOF

These past days, our reader ‘Dirty Dan’ has provided us with a number of tweaks via which PC gamers can properly adjust the game’s FOV (including arms and weapons), completely disable Depth Of Field, as well as forcing the game to use more than three or four CPU cores (though there might not be any performance gain with that tweak as you’re simply brutally forcing things).

So, without further due, here are the new tweaks. As always,  paste the following command at the bottom of the wolfconfig file. Do note that the ‘jobs_numthreads’ is for 8-core CPUs, so those with 4-cores will have to reduce the number to 4. If you experience abnormal slowdowns, delete this entry or change it to 0:

jobs_numthreads 8

Here are also some additional tweaks:

“Hands FOV – cvaradd hands_fovscale 1.0

DoF – cvaradd r_postprocessdof 0

Adaptive Glare – cvaradd r_skipadaptiveglare 1

View Blur – cvaradd view_blur_max 0
cvaradd view_blur_min 0

Hardware Textures – cvaradd r_usehardwaretextures 1”

In order to completely disable DOF:

“open up graphicsprofiles.json and find the postprocessdof line and change high and ultra to 0.”

Last but not least, here is how you can change the game’s FOV in order to have smaller arms/weapons.

“I also discovered if anyone wants to force tweaks not accepted otherwise you type in the console “cvaradd” as a prefix to the command. For instance to change hands fov type “cvaradd hands_fovscale 1.0” or to disable Dof put “cvaradd r_postprocessdofmode 1” and to disable a bunch of post process effects like a color grade type put “cvaradd r_skippostprocess 1” “

21 thoughts on “Wolfenstein: The New Order – New Tweaks Discovered – Properly Adjust FOV, Completely Disable DOF”

    1. yeah if you want them to work in the wolfconfig.cfg you need to force it to read only. but a custom config would work just as well! It was hilarious how much disabling all post effects made the game look clearer. I re-enabled Reflections. Glad you guys enjoy it! One of my favorite games in a long time. the Hands FOV and DOF were a must for me. They should have been included to begin with. Turning of the filter was so suprising! I had no clue it was even enabled

      1. I noticed that too how reflections disappeated! How did you re-enable it?.Also, what exactly is adaptive glare?

          1. LOL…that is funny! Thanks, will try it out.
            I figures out what disabled them…its the r_multiSamples cvar that disables it. But if now I can re-enable, that would be awesome because the multiSamples really works in combo with 2xSSAA + 2xAA from Nvidia control panel + 1920×1200(downsample to 1680×1050)….result = almost all jagginess gone!

          2. Yeah if you use that new config I put up you can force the textures to display full quality. If you choose you can also permenant lay disable DOF by cvaradd r_postprocessdofmode -1. Turning it off through the .json profile doesn’t totally work. I decided I liked the color filter but you can do the disable and tenable other effects. The texture boost is amazing tho. So much clearer!

    2. Where did you find the wolfenstein config? I can find all of the folders and everything. Just curious

  1. Good stuff! I’ll bookmark this page for reference one day after a Steam sale? I don’t know, but I’m poor. One day…

  2. THX for Info, and Please make sure its all OK in cfg. write this like it should be in wolf cfg.
    Hardware Textures – cvaradd r_usehardwaretextures 1
    should be :
    r_usehardwaretextures 1
    etc.

  3. For a game that once was a PC original game. We should not have to PUT up with this SHIT! It’s like we just took a step backwards about 14 freaking years. Been playing it since day 1 and I am just not happy with this weak console like BS. Makes me fear what DOOM 4 will be like.

      1. id Tech 5 is amazing! Unique textures on every surface? That is such an incredible thing for game artists.

        It’s not old – our hardware is what’s old. Graphics cards should all have 6GB of super-fast GDDR5 VRAM by now but the graphics hardware industry is slow as shit thanks to the consistent limitations of consoles. The Tech 5 engine hasn’t even begun to reach its potential.

        1. There are better ways to achieve what id Tech 5 is doing, if you ask me.
          This game is also horribly optimized. Just look at how many items have screen space reflections that shouldn’t either because it doesn’t fit the material or because it’s completely useless regardless. A lot of issues like that that I’m seeing.

          1. There are other ways to achieve good-looking graphics, but there is currently no better way to have unique textures on every surface.

            It seems to be optimized just fine. You need to choose which options your computer can run. My game ran like crap until I found which option needed turning down (I forget the exact option, but it’s the one you can choose from 16, 32, or 64 – I think this is how many high-resolution texture blocks that can be loaded).

            I don’t know what you mean when you say that some options are ‘useless’. YOU DON’T NEED TO TURN ON EVERY OPTION. If you don’t like the effect you can turn it off – if you don’t see a difference you can turn it off – if your computer reacts poorly you can turn it off. There’s no shame in it.

  4. Thank you for the 8 thread command !
    i7 3770k + HT(8 cores) and core parking disable from registry!
    DSOgaming NR1!

  5. I found a way to boost texture quality. make this config in custom.cfg and type execcustom.cfg in the console when running the game:

    echo start

    cvaradd hands_fovscale “1.0”

    cvaradd r_skipadaptiveglare “-1”

    cvaradd view_blur_max “-1”

    cvaradd view_blur_min “-1”

    cvaradd r_usehardwaretextures “1”

    cvaradd jobs_numthreads “8”

    cvaradd r_postprocessdofmode “-1”

    cvaradd vt_pageImageSizeUniqueDiffuseOnly2 “16384”

    cvaradd vt_pageImageSizeUniqueDiffuseOnly “16384”

    cvaradd vt_pageImageSizeUnique “16384”

    cvaradd vt_maxppf “128”

    cvaradd image_useCompression “-1”

    cvaradd image_lodbias “-6”

    cvaradd vt_maxAniso “16”

    cvaradd r_generatemipmaps “-1”

    cvaradd vt_loadbias “-6”

    cvaradd vt_qualityDCTNormal 200

    cvaradd vt_qualityDCTPower 200

    cvaradd vt_qualityDCTSpecular 200

    cvaradd vt_qualityHDPDiffuse 200

    cvaradd vt_qualityHDPLossless 200

    cvaradd vt_qualityHDPNormal 200

    cvaradd vt_qualityHDPPower 200

    cvaradd vt_qualityHDPSpecular 200

    cvaradd vt_qualityJXRDiffuse 200

    cvaradd vt_qualityJXRLossless 200

    cvaradd vt_qualityJXRNormal 200

    cvaradd vt_qualityJXRPower 200

    cvaradd vt_qualityJXRSpecular 200

    cvaradd vt_vmtrCompression -1

    cvaradd vt_upsampleFilter 200

    cvaradd vt_upsampleNoise -1

    cvaradd vt_upsampleSharpen 200

    echo success

Leave a Reply

Your email address will not be published. Required fields are marked *