Our reader ‘Dirty Dan’ has shared with us an image, showing parallax occlusion mapping being used in Watch_Dogs. In case you didn’t know, POM was used in a number of screenshots prior to the game’s release, but was disabled in the final version. Dirty Dan was able to partially re-enable it, though as he told us this is still a premature attempt. It will be interesting to see whether this effect will be properly re-enabled but until then, enjoy the following image showing this feature in full effect.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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No wonder they disabled it. Worst sidewalk ever. Pearce using phone when walking. So if POM would be enable he will fall very often.
https://www.youtube.com/watch?v=bGpVpsaItpU
https://www.youtube.com/watch?v=r4_XWyOcMvc
https://www.youtube.com/watch?v=TvNzj0GVMDI
The screenshot looks like someone turned up the sharpness a little too far. Ugly effect.
That reminds me of when i got my first HDTV, and i crancked up the sharpness from 10 to 100. 🙂 It was interesting to say the least. 😛
People are totally overusing SweetFX. Such sharpness level does not make it more appealing, and if you can’t see that you have your aesthetics messed up.
All that water makes it live up to the name… WASHDOGS