Watch Dogs feature 3

Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX

Watch_Dogs creative director, Jonathan Morin, answered a number of questions on Twitter recently. Jonathan is currently unsure whether the PC version will feature any specific GFX (regarding physics,shaders, and lighting effects), despite the fact that the PC will ‘push the details better‘. Before pointing your gun at Jonathan, know that he’s unsure about it, although Nvidia has already teased some PC specific graphical features such as TXAA and HBAO+. Still, it’s clarified whether the PC version will pack better shaders, physics (though we may see some PhysX love as Nvidia is behind this game) or lighting effects.

As Jonathan said when a fan asked him about the aforementioned details:

“So far I said I am not sure we have PC specific GFX. I do know PC push the details better. So until I get the detail I ask for I would say your statement is incorrect. “

The good news is that Ubisoft will reveal more about the PC version in the coming days. Moreover, we can expect some PC footage from Watch_Dogs as well as the final system specs (Jonathan claimed that those released earlier weren’t final).

Jonathan also claimed that Watch_Dogs will not max out PS4, despite the fact that the game’s AI is said to be more advanced than other titles. Now why is that interesting for PC gamers? But because the next-gen console versions – like it or not, that’s the reality – will affect the PC one. This is due to developing a game for multiple platforms. So if PS4 is not maxed, does this mean that Xbox One is the culprit and the one responsible for the noticeable downgrade?

When a fan asked whether Watch_Dogs maximizes the potential of PS4, Jonathan replied and said:

“We do push quite a lot but this is the very beginning of a generation… We will have years of fun with those.”

Jonathan had earlier added that the game’s AI is more advanced than the one featured in other titles.

“In other games they tend to do their job, investigate & fight… In WD they have more going on between invest/combat.”

What’s also interesting is that Jonathan has never mentioned Xbox One in his tweets. Will the game look identical to PS4 on Microsoft’s console? That’s something no one knows. And why hasn’t Ubisoft shown that particular version in action?

All in all, this feels like damage control and nothing more. While it may be true that Jonathan is not certain about any specific PC GFX, he claimed – a while back – that the PC version will be identical to the E3 2012 version that was showcased. And that version packed better physics than the recent builds of Watch_Dogs that were showcased (the same applies for the latest trailers that were from the PS4 build).

It will be interesting to see whether the PC version will look similar to the game’s E3 2012 build. And while we are at it, couldn’t Ubisoft increase the image fidelity if it does not push PS4 to its limits? I mean, you know, Jonathan claimed that PS4 wasn’t maximized. So what was the reason of downgrading the game? Figures.

89 thoughts on “Watch_Dogs’ Creative Director Claims That The Game Does Not Max Out PS4, Unsure Of PC Specific GFX”

      1. I liked when this site was free of console fanboys . While it is good news that this site is becoming more famous , but the downside is people like him . Witcher 3 is already maxing out both consoles , I’m pretty sure Watch Dogs is also close to doing so . This is all PR talk and way to avoid questions .

        1. i think so, at least they downgraded for a reason. it could be downgraded to show watchdogs 2 with that (E3 2012) Quality or Xbox One is actually maxed out, PS4 very close to max, etc…

        2. I’m a console fanboy too then, having played around 5 console games in the past 9 years? Everyone knows that it took 7-8 years for ND to squeeze the best out of the ps3, and it’s hardly rocket science to predict they will do the same again. If you think ANY console in history is going to be ‘maxed out’ by games in its first year then you pretty much blow all your credit there.

          1. The graphical upgrade in the future probably will increase yes but it won’t be such a huge jump that we saw with the 360/PS3. Devs still had to learn the architecture of the PS3/360 but not this time as they are already well accustomed to X86. There will be jump but not so big this time.

          2. Oh yes totally, it’s not like we’ve been using x86 architecture for decades, nope it must have some special secrets.

          3. If you had a clue you would know its not neccessarily about that…. the architecture being well known helps make development easier but imfor optimisation and better techniques then its more about the specific hardware configuration. Plus the consoles may use the x86 architecture but the overall design differs from your standard gaming pc…

          4. If you weren’t an utter imbecile, you’d know PS4 has architecture customizations and additions over standard PCs that devs will spend years learning to exploit well.

          5. Wrong, and there’s more than just (documented on vgleaks) some form of unified memory access, even if it’s not AMD’s “official” spec.

          6. Let’s just say that is the case, irrelevant of what’s true.
            That isn’t even remotely gonna affect the raw processing power of the hardware.

            Unless you plan to spout “MY GDDR5 RAMZ!!!!”

          7. You’re speaking from a position of ignorance. Try learning about what customizations were done to PS4’s hardware that developers can optimize for then come back.

          8. sigh, anything can max a console or a system, its then down to optimizing the code and the game itself, to max it you’re likely running it 100% on the GPU for an example, what do you do then? Optimize things like shader code etc and efficiently using the hardware. To max it out doesn’t necessarily mean you’ve reached the end of the road, developers use different techniques to get more performance out of the system whether its dropping the res, lowering the AA or altering the code finding a better way how to use memory such as streaming textures, offloading processing power such as Physics from the CPU to GPU, the Cell Processor did alot of these things in the PS3 for ND’s games, for Uncharted they resorted to using the SPEs for graphics processing freeing up more processing power for the GPU. For the PS4 developers will likely do things similar to this too since the GPU has more horsepower under its hood and apparently can be used for Physics processing itself, freeing CPU time.

          1. hahahahhah you’re a $onytard fucktard ,GTFO
            also i recomend 3 things for you:
            1) keep on dualshockers.com
            2) never read a book
            3) keep waiting for the ultra hiden power ssj3 of the new ps4 cell.
            have a nice day.

          2. Mentally ill Microsoft fanboy angry that PS4 is more powerful, has more dev support, and outselling Xbox almost 2:1 globally.

            I have a GTX 780 Ti, but nice try. I just recognize the fact that PS4 has some architectural advantages over PC that devs will spend years optimizing for and allowing PS4 to punch above its weight in specs.

            Keep pretending to hide behind a PC, imbecile.

          3. How is he a microsoft fanboy? We dont care about your ps4 or xbone pc is better now gtfo and no you dont have a 780 ti.

          4. Yeah but until then you have to have games with frame-rate limits and nothing will change that and enjoy waiting for games for something to play.

          5. hahahahhaa is funny because it sounded like if you searched on google “most powerful gpu on the world” you saw gtx 780ti and posted it ,also ,i should own an xbox one or at least a 360 in order to be a M$ fanboy ,but since i don’t im not ,meanwhile you are still fucktard $onybrainlesstard ,don’t lose hope mate ,give the ps4 some time to go training ,it will turn ssj god and kick the shit outta dat “gtx 780ti” you have.

        3. Hell yeah, how do we get rid of these clownes mate!
          They have nothing to do here!
          They are allready way overmaxing it in a way as if we compare the E3 2012 trailer the PS4 version looks like a f*ckn PS2 game!

          1. E3 2012 trailer was a CG movie, not even the PC version will look like it. Talk about clowns.

          2. You probably think GTA IV on the PC looks the same and is the same as the XBox360/PS3 version, even though factually the PC version is a lot more complex.

        4. yeah go to dualshockers, you wont last long there, but here its ok for those haters to come and bash pc, pathetic, just ban those trolls.

      1. LOL. Another fanboy asshurt at the facts. You have no argument, just whining, stupidity, and being constantly wrong.

          1. Get banned, you are a worthless, mentally ill, dumb, and malicious fanboy child.

          2. Exactly what i was gonna say to you, but banning you is not enough, you should kill yourself and erase your existance from the world.

          1. So nice to see you stand up for mentally ill Microsoft fanboys telling me to kill myself.

            Once again, you have 0, zero, no argument, and you’re trying to attack someone constantly stating facts and correct predictions. You’re barking up the wrong tree and proving you’re a dumb fanboy that can’t tell the difference.

          2. Clueless, ignorant fanboys here that don’t understand technology just acting like rotten fanboy children. Typical.

    1. This guy is such a Sony fanboy that he thinks the x86 hardware is like that custom console architecture in the past that will get better as the years pass.

      DEVS ALREADY KNOW X86 HARDWARE you dumb f*ck, it’s called a PC, it will just decrease development time unless the horrible PS3 CELL architecture which devs hated, so it took them so long to work with it and get the best out of it.

      1. correction the xbox 360 did actually hit the high end line ,it was a 1900xt ON 2005! that was really good ,sadly ,the ram and cpu standar already were 2Gb and 4 cores.
        but when the ps3 came out everyone knew that geforce was about to anounce a gt8000 series ,and just to let it clear : the 8600gt is slightly ahead of a 7800gtx too ,however most of the people bought a 8800gt since it was the best bang for buck gpu ever.

      2. Look just going to chuck it out there again, knowing the architecture on a broad range doesnt mean devs wont still be coming up with new programming solutions to inprove games further as the hardware ages. I hate to say it but I suspect the engineers who designed the consoles who will have known that they were required to still be able to at the very least just about keep up 5 years after launch (I think this gen will only be 5 years max).so when they designed them they did so with this in mind. There is a article somewhere where mark cerny discusses various new methods and stuff that use the jmsingle RAM pool mmfor greater purpose etc but he also says that wont be available for devs use till the end of the second year of the consoles cycle…

        1. They haven’t educated themselves at all about PS4’s hardware, they just want to scream like infantile fanboys, as expected.

        2. Nope, you keep thinking it’s some custom architecture like CELL and console users even blamed devs for not using it well 8 years later.

          They learn new things about PC hardware and the API as well, console users are stuck in the past but if you want to carry on thinking PS4 will get better then it’s your loss, you have to pay full price regardless on downgraded games until they figure the ‘secret special’ hardware tricks to get 1080p and still have frame-rate limits. LoL

      3. Dumb as bricks, malicious, mentally ill, and WRONG.

        I have a GTX 780 Ti, but nice try. I just recognize the fact that PS4 has some architectural advantages over PC that devs will spend years optimizing for and allowing PS4 to punch above its weight in specs. I’m sorry if you’re too colossally stupid to figure this out.

        PS4 has better price/performance than any Windows PC.

        1. dumb as bricks mentally r3tarded fcktard and wrong. You dont have crap GTFO clueless idiot your consoles are trash go lick sonys dck some more.

        2. Of course they have architectural advantages over the PC FFS but what you don’t understand is that those things are negated by big 8 year gap between the new console generation(Sony and Microsoft had to get their money back).

          You just can’t accept that as of now, a FX6300/GTX 750Ti matches and beats such consoles in real world frame-rates, and please don’t start blabbering in on about Sony only titles, you can never compare them to PC anyway. You also need to add to the fact Mantle on the PC and NVIDIA DX11 CPU optimisations, DX12, which will make old hardware faster.

          1. That Digital Foundry PC cost them 449.70 pounds or 747.853 US dollars. And it barely edged out a PS4, which costs 350 pounds or 400 US dollars. Once again, PS4 beats PC in price/performance and their PC is a waste to spend an extra $347 to get a marginal performance increase.

            “based on nothing really factual” You don’t know what the facts are. You’re an ignorant fanboy child that chose to scream fanboy slogans instead of spend time learning about PS4’s architecture and what devs will spend years optimizing.

            Of course you’re too stupid to understand any of this, you’re a demented fanboy that can’t bring yourself to admit a single advantage a console might have, let alone learn about them.

          2. Ahh right and you think it’s that simple and you deny you invest in a PS4 because Sony hopes you pay more and more over the years and most of the money goes to them? You’re talking about base costs, PS4 console is just the start, it’s an investment and won’t nothing for them if you just buy the box.

            Ever wonder why companies give free hardware away? In hope they will invest in a contract or buy more products with them over many, many years so I think it’s you that don’t understand the economics and how the company you’re defending even works.

            If a portion of the people don’t do above then your precious console is dead just like the Wii U is heading.

    2. and then they gonna claim that it wasnt maxed out and release another one and say “no really this time it IS maxed out” Ps4 wont last 8 years, try 6, even sony admited this gen is too weak.

  1. how can u max out ps4 when the game is based on a 360 and ps3 port? its just prettier graphics wise, doesnt change the game in anything else.

    1. Well obviously it’s just going to be better from a graphical standpoint. If the game was completely different on the new platforms, it will be a rip off to those who own the older consoles. Many devs at this point are making games the same on the new gen and last gen in order to make sure that everybody gets essentially the same product. Wait for the next-gen only games, that’s when we are gonna see some epic shit.

      1. lol aside from the fact that the game is made for x86 pc architecture. But keep licking sonys dck.

  2. Creative director doesn’t know what’s going on with game. So I also don’t know what’s going on and wait for FLT, Reloaded, Skidrow version.

    1. I hope you’re kidding. Because it’s not the Creative Director’s job to know the technical aspects of the game. So get your facts straight. Or were you just looking for an excuse to pirate the game?

      1. Lol whats funny is, even if I buy the game, I will 100% crack it before beginning. Sometimes the promo codes given don’t even work with Uplay. Hence if someone discusses Uplay piracy, you should let them be. Origin has improved exponentially over the years, unless you use proxies to buy games cheap.

        1. You’re free to “crack” the game and play it provided you’ve paid for it. Cracking and piracy aren’t the same thing.

        1. Communication with humans with the proper knowledge maybe?
          Did that thought cross your mind, maybe they talk to eachother, the technichians and the creative director.

          1. So how they are talking only about PS4 when the game is multi-platform? Even Ubisoft CEO said that PC is leading platform. So how creative director which talking with technicians can’t say anything about leading platform PC?

          2. They’re not talking about technical features here. By technical features one usually means the specific effects, anti-aliasing techniques etc. PC gamers are most concerned about these kinds of things. This kind of info is not known by the Creative Director.

    2. true i remember someone saynig “dead space 3 on pc is just a port” he was wrong, apparently PR guys and producers are not the developers who actually know those things

  3. It seems like this is just too much for Mr. Morin. He simply don’t know what to say. He doesn’t want to upset the console peasants and yet, he doesn’t want to angry the Master Race.

    Well, let’s just wait for some new PC footage then. Although, Ubisoft can cheat us again. They doing this for years.

  4. I also play on consoles but since I still don´t own the PS4 I don´t give a f*** about games in it yet.
    As far as the PC games play fine and look good, I´m good with that.

    Why always look at what others do or how others play? If they want to play worse versions in their consoles paying more for their games…let them, who cares…

    Mixing consoles with PC´s in the same talk is just stup*d. “Oh mine performs better than a console!”…Fuc*ing rocket science…

  5. He’s been promising info on the PC version for a while now? seriously shows how they’re more interested in promoting console’s over the supossed PC lead build.

      1. Yeah watched it now , there’s definitely been some change in visuals and always knew Consoles come 1st , just what intrigues me is that PC was said to be lead platform (which I now believe it was changed to consoles, they always tend to do that) also that the PC version seems to different now to that of E3 2012, Getting it on release, just hoping that the rumor of it using steam is true, makes putting in the discs and letting steam do the rest a easier task for me.

  6. I suppose you’ll have to get used to downgraded games until then at 900p and patched games to 1080p 30fps locked and can’t do nothing about it. You pay top price for downgraded games with frame-rate locks, nice LoL

    At least if you buy new PC hardware, frame-rates will get better across every game without 30fps frame-rate locks

    1. Actually I have a GTX 780 Ti, but nice try. I just recognize the fact that PS4 has some architectural advantages over PC that devs will spend years optimizing for and allowing PS4 to punch above its weight in specs.

      1. PS4 will never play those games above anyway and if they do get ported for some reason you’ll have to pay full price again while I got these games at under £10, some under £5

  7. Developers try not to bring up the Xbox One until the last second. They know that the web is going to explode again when the Xbone is again inferior to the PS4. It’s like every game release is yet another scandal for Microsoft, yet another mark against Xbox One.

    With each release of games, the PS4 looks just a bit better and Xbox One looks a lot worse.

    Meanwhile, gaming PC’s look far and away better than the PS4. There’s more difference between a gaming PC and the PS4 than there is a PS4 and an Xbox One.

    Yet the story remains the two consoles slugging it out. Heh.

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