inXile Entertainment has revealed some new details about their future plans for Wasteland 2. According to a recent update in their Kickstarter page, the developers will bring some new designer to help them if they hit the $2.5 million goal. Let us remind you that Obsidian’s Chief Creative Officer, Chris Avellone, will help in the development of the game if the Kickstarter campaign hits the $2.1 million mark.
Moreover, inXile Entertainment is planning to add mod tools to the game if they hit the remarkable milestone of $3.0 million dollars. To create these kinds of tools is time consuming and requires a separate team of guys to do it and that’s why they will not be included otherwise. At least not at launch.
As inXile Entertainment said:
“While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars, it would be possible to do a mod kit without cutting into the plan for the main game. In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well. The game will also increase in scope as well so this is not a binary equation.”
Those interested can visit its Kickstarter page and back it up. There are 12 days left and $1.9 million dollars have been pledged so far.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."