Wargame: European Escalation – Four Brand New Screenshots

Wargame: European Escalation, the new real-time strategy game for PC by Eugen Systems, specialist of the genre and developer of the critically-lauded R.U.S.E. and Act of War: Direct Action, today unveiled a series of 4 exclusive screenshots! European Escalation is a real-time strategy game built around depth and reflection, the key element of all classic wargames. A game that innovates while staying true to the genre, real-time strategy fans will want to explore Wargame: European Escalation when it launches Fall 2011.

Today’s 4 new screenshots once again immerse us in the heart of the intensifying conflict between the forces of NATO and those of the Warsaw Pact! Both sides fiercely battle today for the control of a capital strategic asset, a nuclear power plant. The impressive battle that ensues rages in a nearly post-apocalyptic ambiance; and if its outcome is uncertain so far, it will be your task to take the lead of one or the other army in order to change the tide of battle when the game releases on PC, in November 2011!

With its incredible graphics engine, Wargame: European Escalation delivers spectacular clashes rendered in incredible detail. The impressive zoom feature allows you to fly across huge maps (dozens of square kilometers) and then dive down to earth without any transition. This commanding view lets players stay at the heart of the fight, monitoring hundreds of tanks, helicopters and soldiers at once.

All this creates a grand visual showcase: explosions, lights, and raging fires are all presented in exceptional detail. Everything has been designed and developed to produce a photo-realistic rendering of the battlefield. This is complemented by highly detailed models of more than 300 different playable units, all faithful to their real-life counterparts. Zoom down from the sky to reveal even the smallest bolts and tank treads.

Enjoy the following trailer and screenshots!

Wargame: European Escalation - Summer Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email