Released in early 2012, Wargame: European Escalation by Eugen Systems became the new benchmark in real-time strategy games, praised by critics and players alike. Today, its sequel, Wargame: AirLand Battle, has been officially unveiled. Planned for released for 2013, Wargame: AirLand Battle will bring the series to a brand new dimension. Today’s video gives a glimpse of the spectacular new features to come!
Wargame: AirLand Battle will be presented for the first time at Gamescom 2012 in Cologne next week at the Focus booth in the business area (Hall 4.2, Stand I-050a) and at Koch Media’s booth in the public area (Hall 7.1, stand B051 – B041)!
While the first Wargame made a splash with its powerful engine, Wargame: AirLand Battle will be the series’s leap forward by bringing a level of detail never before seen in a real-time strategy game. The new version of the IRISZOOM Engine will display spectacular graphics with a wide variety of units, scenery, and impressive topography reproduced from satellite maps, all of which are visible in today’s teaser.
Just like its predecessor, Wagame: AirLand Battle takes players through a series of conflicts commanding NATO and Warsaw Pact troops between 1975 & 1985 at a turning point of the Cold War. In this episode, war rages in Northern Europe, notably Scandinavia, whose architecture and magnificent landscapes are faithfully recreated in the game.
Wargame: AirLand Battle allows players to command all military resources of the Cold War era from tanks to planes. A total of 150 planes strengthen the playable arsenal of the game, from fighters to bombers to electronic warfare planes. Four new nations and their vehicles join the original eight from the first installment, making a total of over 750 vehicles and combat units rendered in realistic detail! Wargame: AirLand Battle also brings authenticity to the next level thanks to a new weapons system, better handling of fire effects, and a new Urban Combat Interface (UCI) allowing for battle inside cities.
The solo campaign is composed of several new dynamic campaigns, during which players manage all aspects of battle by leading each squad of the Theater of Operation and making good use of reinforcements and strategic support. Wargame: AirLand Battle still allows customization of armies in solo and multiplayer modes thanks to the ‘Deck’ system, which is now being enhanced with an integrated ‘viewer’. Ultimately, each decision made will have an impact on the tactical outcome of battles and evolution of the global conflict!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email