Frostkeep Studios, an independent games studio formed by veteran World of Warcraft and League of Legends developers, announced today its first new game, Rend; a hybrid fantasy survival game that introduces RPG elements and other game mechanics to the genre.
Frostkeep Studios was created by three game developers – Solomon Lee, Mat Milizia and Jeremy Wood – who met 15 years ago working together on the original World of Warcraft. Over the last year, Frostkeep Studios has assembled a talented team of game developers and contractors, including Overwatch composer Neal Acree, to contribute to the creation of the studio’s first game, Rend.
Solomon Lee, co-founder of Frostkeep Studios, said:
“Frostkeep Studios is what we dreamed making games would be like as kids – we are pushing boundaries, and putting players and the love of the game at the focal point of every decision we make. Our goal is to deliver rich, compelling experiences where players truly get a voice in the discussion and shaping of the games we are making.”
Mat Milizia, co-founder of Frostkeep Studios, added:
“With our first game Rend, we are delivering on the fantasy players expect from a survival game while also challenging the traditional mold by introducing new experiences and solving many of the genre’s accepted player pain points. Our team has been fortunate to work at many of the industry’s leading studios throughout our careers so we have learned valuable key lessons along the way that we are now applying to our studio’s development philosophy and game making process.”
In Rend, players will align with one of three factions before they’re dropped into a beautiful, but brutal fantasy world where they must strategically team up with other players and friends to battle enemy creatures and rival factions in a relentless, competitive race towards ascension.
Jeremy Wood, co-founder of Frostkeep Studios, concluded:
“We are delivering a fully developed game experience with Rend that both the community and our own team wants to play. Having players involved from the beginning is important so they can influence and evolve the future direction of the game as it heads towards full launch. We will regularly be adding new content and systems to Rend throughout early access process and are excited to see how the community will respond and contribute to this new world.”
Frostkeep Studios aims to release Rend in Sprin 2017 via Steam’s early access program. Below you can find the first screenshots for this game, as well as its debut trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Survival? Early Access? Pass.
Same could be said about most forms of entertainment.
But to limit yourself for those reasons if beyond the actual fact you don’t like playing that kind of genre, is ridiculous.
How limiting are those reasons though?, you make them sound like they bar them from 99% of all other games and that is simply wrong on so many levels.
How many of those games have we had that didn’t always rely on early access and the same copy+paste ideas?, I’d love a list of them that outweighs those mentioned.
My point was, he is stating his dislike of those two things, togther or not, they are the current trend.
Clearly it’s not his genre, either of them IMO.
If he is biased on just EA, understandable, survival, sure, both? Why not.
But to say it that way makes him sound like the rest of the sheep when in fact he most likely contributes to the circle that he so called dislikes.
How is that ridiculous? So many Early Access games either never finish or finish in poor states with half the content they promised never implemented. Survival games being one of the worst offenders.
There is nothing ridiculous about not wanting to purchase an unfinished product. In fact, some people would consider doing so ridiculous.
“But to limit yourself for those reasons”
“limit”
“limit”
Mufcka there 203054054564584546 bazllions of those games out there for you to play, there is no “limit” these kind of games exist in such abundancy that they litteraly NEVER EVER end.
THAT is “ridiculous”
BUT HEY I AM SURE THIS GAME WILL BE TOTALLY NEW AND DIFFIRENT AND NOTHING LIKE THOSE GAMES AND WILL TOTALLY REVOLUTIONIZE THE GENRE AND I WILL TOTALLY BE MISSING OUT NOT PLAYING IT.
it seems a 3rd person lol game + dungeon stuff!?
Developers really need to stop makin MOBAs and Survivals/open world games I just want some variety
There is plenty. 🙂
blame the players not the devs :p
Not at all. Players keep playing Dota 2 and lol and do not move to a new moba when launch, they just try for a while and then return to dota/lol. The same with other genres
So what? If they choose that, let them.
You can look for something else.
huh? im just saying devs will make those games because they are popular with the players so its not the devs fault
Well, the publishers are the ones that end up flooding the market with bad clones of whatever’s “most popular” at the moment, instead of doing something actually original, or whatnot.
most of those “clones” end up being top sellers though :p
most “survival” games on steam, or games about crafting or whatnot tend to be really popular. original games tend to not be popular so yea
“most of those “clones” end up being top sellers though :p”
Sure, but for how long? EVOLVE, for example, used to be great, now it’s considered a joke. ARK, etc. as well.
As for original games; disagree. Good original games always float to the top in the end, even if it takes them a while to get there. Steam is, after all, a meritocracy.
good game =/= good sales
i thought that was kinda known already :p
its not just about being good and original the games need mass appeal as well. personally i find lots of games i enjoy on steam looking at all new releases (not just popular). its filled with trash but few times a month i find some games i like there and even if they have very good reviews (say 80 out 80 reviews are positive) theyll never become popular games. some other genres though, despite the lack of quality can become really popular even if they have 50% positive reviews lol
Funny, I’ve actually said the same thing, on multiple occasions.
Most popular =/= top seller, either, for that matter. The two are completely different categories which, yes, to be fair, do have a considerable amount of overlap, but are nevertheless, distinct from each other.
Yes, large-scale appeal is part of the equation, but even niche games can achieve popularity, even if that popularity is limited to their own, specific niche’s fanbase. They’ll never top the “Most Popular” or “Top Seller” lists, sure, but it doesn’t mean they will never achieve at least some degree of recognition, regardless.
Trash is generally popular, sure, but in the long term, trashy stuff eventually falls away to the bottom, creating room for the real quality stuff to slowly ascend to the surface. Think of books & movies; generic bullsh*t like 50 Shades will only last for so long, before it eventually, inevitably fades away into the background, & the real quality books & movies of this time will come up to the surface.
The moment I read early access lol nope
Looks pretty interesting, honestly. Love the art style. I’ll check in again after Early Access has ended.
I know people always complain about generic fantasy, but this is the flip side to that coin. Fantasy with lasers and no melee weapons, ugghhhhh even the hammer in the trailer was some kinda AOE projectile.