Vampire The Masquerade Bloodlines 2-3

Vampire: The Masquerade – Bloodlines 2 will support real-time ray tracing, DLSS and mods

Paradox Interactive has revealed, via a press release, that Vampire: The Masquerade – Bloodlines 2 will support both real-time ray tracing and Deep Learning Super Sampling (DLSS). Furthermore, and like its predecessor, Bloodlines 2 will officially support mods.

As the press release reads:

“NVIDIA GeForce RTX is the official graphics partner of Vampire: The Masquerade® – Bloodlines™ 2 and Paradox is excited to work with NVIDIA on bringing real-time ray tracing and NVIDIA DLSS technology to the game.”

In case you weren’t aware of, Bloodlines 2 will be using a first-person perspective, though it will feature some moments where players will be able to see their characters in third-person mode.

https://twitter.com/VtM_Bloodlines/status/1108948381127204865

As for the modding support, Paradox Interactive had this to say.

https://twitter.com/VtM_Bloodlines/status/1108974806895071232

Vampire: The Masquerade – Bloodlines 2 is currently scheduled for a Q1 2020 release!

29 thoughts on “Vampire: The Masquerade – Bloodlines 2 will support real-time ray tracing, DLSS and mods”

  1. Already expect the modding part to be a lie, especially when they’re selling dlcs and an expansion pass via pre-orders.

  2. whats nvidia plan for rtx?even 2080 ti cant handle it propely .they act like all games will be ray traced soon and rasterization is obsolete .i hope so and i think they will boost ray tracing performance dramatically for their next gpus and first gen of rtx was just a try and total crap .and next gen consoles will handle it with a gpu equivallant to for example rtx 2170

    1. The raytracing Nvidia uses still requires rasterization, actually.
      Next gen consoles will use AMD exclusively, based on Zen 2 and Navi most likely.

      1. i know i mean we will see rtx gi and shadows and reflections in games soon. im sure next gen consoles will use ray traced gi at least cause its really hard to use rasterization for gi and we will see rt gi .they will figure it out how to make consoles ready for rt.we wont see rt gi and rasterized gi together like in metro anymore in games cause it needs double money and effort so next gen consoles will handle raytracing to a degree or ray tracing is dead for now and 5 years to come and it wont happen .

    1. What about a version where you can just turn it off. Because I’m pretty sure that’s the version you’re going to get.

      1. At £50.99 it seems that you are paying for it, even if you turn it off. When did games become so expensive?

        1. in my country games barely go under $70. looking back at it, i wasted thousands of dollars. just get on the piracy train.

          1. I thought we had a few ~£40 – £45 recently, another £20 or so to add a season pass. I’ve bought too many, over 2k now on Steam and another ~250 on GOG.

  3. Somewhat excited but pretty cautious, the first person only is a real bummer. And while I do love the first one, I can’t really think of any Paradox rpg game. Are their games good?

    Ign posting crap like VTMB 2 could give Cyberpunk 2077 a run for its money, but CDPR has the Witcher trilogy under its belt.

    So should I be excited or hyped? Or should I wait for some game play trailers?

    Kinda funny is on top of Steam best sellers. This means two things, people are really excited or the whole Epic exclusives thing has got them all paranoid. LOL!

    Plus any game with a 24 hour early access preorder incentive is an immediate red flag!

    1. Dude you don’t know the pedigree these guys have, Hardsuit Labs used to be Zombie Studios a company that made masterpieces such as Rogue Warrior and Blackwater. Jokes aside i hope the game ends up great but i’m not getting my hopes up even with Brian Mitsoda and Chris Avellone on board.

  4. Additional information on VTM2:

    archive.is/brWfk

    “It was very of its time,” Ellison said of the first game. “It approached certain topics differently. How we look at stuff has matured since then.”
    “It’s fifteen years later and things have changed,” Mitsoda said. “We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.

    Cara Ellison, senior writer for this game, is the one who got Hotline Miami 2 banned in Australia.

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