Unreal Engine 4-powered “Heavy Gear Assault” Enters Early Access Development Phase

Stompy Bot Productions today announced that its upcoming PC mech title, Heavy Gear Assault, has entered the Early Access phase of development. The action-packed mech game now features the Gear Bay module, which gives players unparalleled customization of their Gears (as the mechs are known in the game), alongside a wealth of optimizations and gameplay polish.

As the press release reads, there are over ten different stock Gears that players can choose from, and every piece from shoulders to torsos to lower legs are interchangeable, resulting in hundreds of thousands of different combinations. Layer dozens of weapons into the mix that range from lasers, sniper rifles, and automatics and you have a recipe for complete and utter madness. Each Gear can also be equipped with jetpacks, grenades and other features, but defense will also be important as each individual part can be damaged, so a leg or arm may be rendered useless quickly in battle.

John Nguyen, Marketing Director of Stompy Bot Productions, said:

“This new phase of development has really energized our team, and we’re eager to keep the momentum going full speed. Our early supporters have been dying to share their excitement with the world since it’s been underwraps, and we’re thrilled to see more players join in and provide vital feedback as we gear up for our full launch next year.”

In Heavy Gear Assault, players venture to the distant planet Terra Nova and pilot giant, highly customizable Gears. Featuring a range of dynamic combat, customizations, gameplay modes and esport features, Heavy Gear Assault offers players a wealth of gameplay that brings the Heavy Gear universe to life. Various gameplay modes keep things fresh with advanced dueling in team battles, like the standard Deathmatch and more strategic Brunes Ball.

Heavy Gear Assault is on track to officially release on PC, with full Linux support and compatibility between Windows and Linux users, in 2016.

HGA Early Alpha Gameplay

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email