We’ve been getting a lot of emails about the availability of the Elemental Tech Demo. Which is a bit surprising as there was a link in our previous UE4 story (featuring all the tech demos released till now). But anyway, time for a proper post, focusing exclusively on the Elemental Tech Demo.
So, the Elemental Tech Demo is around 1GB in size and can be download from here. We strongly suggest downloading the latest version of Visual C++ before running it, otherwise you may encounter a number of compatibility issues and crashes. Moreover, you can download all the previous tech demos for Unreal Engine 4 from here.
For what is worth, this version of the Elemental Tech Demo is based on the PS4 version, meaning that it does not feature the amazing Global Illumination effects that were showcased back in the early days of it.
Our reader K-putt has captured some 8K screenshots from the tech demo that can be viewed below.
The tech demo does not support SLI, meaning that owners of such systems may experience underwhelming performance. For the record, our Q9650 (4.2Ghz) with Nvidia’s GTX690 was able to run it (at 1080p) with 47fps average and 25fps minimum.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email




Tried the Reflections demo and I got this: “The program can’t start because MSVCR120.dll is missing from your computer” Any ideas?
You need vcredist_x64 or x86.
I already have it. It seems I can run the Elemental demo only in x64, if I try the win32 folder I get the same error. The Reflections demo don’t have a Win64 folder with corresponding .exe.
Had the same problem. You need to get the Visual Studios software. That is what worked for me.
Here you Have all in One package -> http://forums.guru3d.com/showthread.php?t=388644
As Sean said you need that. If you download from the right websites they will include those files for you that are needed to run.
Here are some commands to play about with. You might want to try 1-3 for the quality settings.
setres “myresolution”
stat fps 1
sg.antialiasingquality
sg.postprocessquality
sg.shadowquality
sg.texturequality
sg.effectsquality
r.streamingpoolsize (set this to about 800-1000 which might stop stuttering)
restartlevel
exit
Make sure you install vcredist_x64 for 64bit Windows and x86 for 32bit.
It still doesn’t look as good as the 2012 demo ,they totally removed SVOGI.
Yep, true, there is no bokeh DoF either.
Thank god that only apply to this demo ,the engine itself still features them ,in fact ,the “infiltrator” demo had both SVOGI ,bokeh DoF and a pretty impressive bloom.
UE4 doesn’t have SVOGI anymore. They dropped it in favor of another GI solution that’s currently a work-in-progress.
But i saw it like a month ago ,with the Nvidia titan-z they showed their fire voxels.
Most likely that wasn’t SVOGI, or it was an outdated demo. They had to drop SVOGI because of the high hardware requirements. Now they’re implementing the LPV technique (used by CryEngine 3) for global illumination.
“Epic Games’ Tim Sweeney Explains Lack Of ‘SVOGI’ In Unreal Engine 4”
dsogaming(.)com/news/epic-games-tim-sweeney-explains-lack-of-svogi-in-unreal-engine-4/
That was full retard ,they’re idiots.
There’s no point in using SVOGI if most PCs can’t run it. There’s nothing retarded about it. Once the hardware catches up, they can patch it in.
That makes even less sense than what they’ve done ,A single 680 runed it smoothly at 1080p ,but besides…..you can just leave it as an option if people can’t run it ,they just turn it off.
But a 680 is still a pretty high-end card. Mainstream gamers play on something like a 660/660Ti. Also, if you turned off SVOGI, you’d get absolutely no global illumination. At least with LPV, lower-end machines will be able to get global illumination without too much performance loss. I think that’s a good compromise till mainstream gaming PCs become more powerful.
Dude ,you could definelly switch between SVOGI and LPV ,it was just $ony with their $$$.
Umm, I’m not so sure about that actually. From what I’ve read, initially they had planned only SVOGI. When that didn’t work, they replaced it with LPV. I really don’t know if multiple techniques like both SVOGI and LPV can be supported simultaneously by UE4 because it hasn’t been mentioned anywhere that I know of.
Its logic ,they could definelly make it work i mean…they’re Epic ,man.
Well, let’s wait and see. If they can do it, they certainly will.
I think bokeh is there on Epic quality, but I’m not sure since there’s no way to change the preset yet.
But it’s not like Bokeh DoF is missing from the engine. Besides, how do you know the depth of field effect seen in the Elemental demo is something other than Bokeh? Serious question. I remember there being DoF, but I didn’t really pay attention to it and I’m not sure I could automatically tell the difference anyway.
It seems to be just a lower quality DOF effect in the demo, here’s the original with bokeh.
http://i58.tinypic.com/2dafv4i.png
They all run surprising well even without SLI.
680GTX (1200@7000) 52-56 fps average @1080p, so it runs nice.
But how to turn off that ugly blurines ? Sharpness looks very bad, like
ps3 subhd game (1024×500), and I tried various commands like:
r.PostProcessAAQuality=0,
but still, it looks wayyyy too blury , even after changing default resolution to 1080p.
EDIT- ok, I found it, puting “sg.antialiasingquality 0” in console improve sharpness
What’s your CPU? I’m getting like 24-27 on my GTX760. Thinking my old Phenom II x6 might be the culprit, but it’s hard to tell because neither the CPU or GPU is getting anywhere near maxed despite the low framerate :/
I found a PhysX flag (disable hardware physx, set to True by default), but setting it to on didn’t seem to do anything so hardware physx must just not be supported.
Jinx: my CPU is 3570 clocked @ 4.5GHz. And BTW. When I bought 680GTX I still had Q6600 clocked @ 3.2 GHz. My performance was very poor, even in GPU limitted situation. So week later I bought 3570 and OC’ed it to 4.5 GHz, speed jump was HUGE. I dont know if it was related to CPU, or maybe some feature on the mainboard (maybe new PCI-espress?), but upgrading CPU and mobo was worth the price
Cool, thank you!
It’s your CPU, that Q6600 is a horrible bottleneck for that 680. My Q8400@3.2Ghz was the same with my 660 until I got a FX 6300, it’s at 4.2Ghz and games run so much better and smoother.
Its FXAA 😀 They sure wanted their tech demo jaggie free, its just a tech demo after all lol..
FXAA can be quite blurry even in some games we have today, we can always use smaa with sweet fx to fix that..if needed
I know how FXAA looks like, it puts a little haze but still picture is very sharp overal, But in Elemental everything looks like subhd, this post process AA must use some crazy amount of filtering
UE4 supports temporal AA which removes aliasing while the image is in motion. TXAA uses temporal filter but is a mix of post AA and MSAA.
You can turn post aa off, what’s making it look blurry is the temporal AA but that removes most of the horrible aliasing when things move.
i posted this in last UE4 article:
so the whole engine is downgraded to hide how weak the consoles are. overall it’s ugly and blury
this is the same downgraded Elemental Demo they showed on PS4 with better physx
and particles oh and better AA, no jaggies and almost twice the frame
rate.
Avrage = 45fps
high = 54fps (it never goes to 60fps, i don’t know why)
low = final 2 or 3 sec of the demo (giant ice boss) was 27 to 30fps but the rest of the demo was 41 to 54fps.
here are my pictures – captured with fraps:
someimage(.)com/pXAZY8H
someimage(.)com/6plrfrc
someimage(.)com/XH22HeE
someimage(.)com/z25HQjn
someimage(.)com/h5ztGxR
someimage(.)com/dq0Rd4N
someimage(.)com/HqOD4Si
someimage(.)com/9wt1FCz
660ti – 3570k
I don’t worry about blur and stuff when in real games we are gonna be able to tweak those settings and use sweet fx and mods and whatnot. But consoles … 😀
I just checked that MP shooter game (better than COD Ghosts btw) and it didnt look as blurry…Devs will sure optimize that in their final games on PC.
check that room demo with statues, that is way better than elemental 😀
I did looks amazing. Cave demo is also great and most demanding..
yeah cave demo was amazing, if i go near waters it goes down to 20fps 😀
Wow, I got 24fps on the 64-bit exe and 27fps on the 32-bit one. But my GTX760 is comparable to your 660ti. I’m running a Phenom II x6 1090T for CPU, it must be bottlenecking my card a lot?
i guess it’s your CPU or a bug or smething
Can you check GPU usage when running demo? If its not 99% then its CPU.
LoL you guys like to exaggerate things. The UE4 demo did look better on PC yes but it wasn’t an other- worldy difference.
the scene were they showed in E3 was deleted on PS4 version also deleted in this build, textures are way worst than original demo, the mountain with snow and fire particles are deleted
The engine hasn’t been downgraded. This unofficial version of the demo is running on lowered settings and is comparable to the PS4 version. People who purchased an Unreal Engine license have the official release of this demo which comes with quality presets in the Unreal Editor which can be changed to enable all the effects. Someone basically made a binary with the default preset and put out this unofficial version. Epic itself hasn’t released the demo to the public yet.
don’t think so, i watched the official trailer and thats it i guess, but still that mountain scene is not in it
Check Youtube for “elemental low vs epic” and you’ll see the difference in the presets available with the official version.
did you saw my pictures ?
the low quality is a mess PS2 like graphics, the demo that came out and i took pictures from it is the high quality version of it. there is no other version. i am running it at high or Epic quality settings, and the epic quality is the downgraded version of the first Elemental demo.
yep i saw the videos, Epic Quality on those videos are the same as my pictures, geeze
So how do you know that you are running it at Epic settings.. just by looking at the demo? There are 4 settings from what I’ve read: Low, Medium, High, Epic; all with different texture quality and shadows. This version is based on the PS4 version, which is most likely High. Low is for mobiles.
The preset has to be changed from the Unreal Editor. Also, the only thing that has had a confirmed downgrade is the SVOGI. Because the SVOGI’s requirements were too demanding, it was replaced with an experimental version of LPV, which is the same as that of CryEngine 3.
“So how do you know that you are running it at Epic settings”
see the pictures in my original post and then go see the pictures from epic quality, is it that hard to see my pics ?
“the only thing that has had a confirmed downgrade is the SVOGI”
ok then, go watch the original demo from last year and then see the new epic quality one and see it yourself.
even a blind monkey can see the deference
“”So how do you know that you are running it at Epic settings”
see the pictures in my original post and then go see the pictures from epic quality, is it that hard to see my pics ?”
— You can’t really expect to see the difference between High and Epic from a Youtube video, can you? I just told you to check Youtube to get an idea of the presets, not to compare them with your own screenshots. Also, if you’re talking about the version from 2012 when you mention “downgrade”, then obviously some changes have been made. That demo required a GTX 680 to run, and this one gives 20 FPS on my mainstream GTX 650 Ti BOOST. Performance takes priority.
“ok then, go watch the original demo from last year and then see the new epic quality one and see it yourself.”
— So what features have been changed exactly? Don’t just tell me to “see the difference”. When you’re using the term “downgrade”, I’m assuming you know exactly what features have been “downgraded”.
i told you what changed but you don’t even care. textures downgraded (just a quick peak at that dude’s armor will reveal itself) from 100 to 0 clear as day don’t tell me you can’t even see that, where are the snow and fire particles ? they removed them they removed SVOGI & Bokeh DoF, aren’t these downgrades ?
“You can’t really expect to see the difference between High and Epic from a Youtube video, can you?”
maybe you can’t but i can
“I just told you to check Youtube to get an idea of the presets”
thank you i didn’t knew the difference between 20years old graphics and 4 years old ones.
“That demo required a GTX 680 to run, and this one gives 20 FPS on my mainstream GTX 650 Ti BOOST. Performance takes priority.”
No, it’s a techdemo. it is not a game, so performance was not priority at all, technical demo to show how a engine is capable at max not performance demo to show how fast can it runs.
“i told you what changed but you don’t even care. textures downgraded
(just a quick peak at that dude’s armor will reveal itself) from 100 to 0
clear as day”
— Textures and fire particles are covered under the Materials Editor. You can add them back in by changing the preset. A few particles were removed so additional effects could be included.
“they removed them they removed SVOGI & Bokeh DoF, aren’t these downgrades ?”
— SVOGI was removed, but bokeh is still intact. Check the following link (specifically the quote from Brian Karis):
http://www.eurogamer.net/articles/digitalfoundry-unreal-engine-4-ps4-vs-pc
QUOTE:
“Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motionblur. “Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation
in the future.” — Brian Karis, Epic senior graphics programmer
“maybe you can’t but i can”
— Then I guess you were born with supervision or something. Either that or you’re bullshitting just for the sake of argument. You’re welcome to provide screenshots and explain the differences one by one.
“thank you i didn’t knew the difference between 20years old graphics and 4 years old ones.”
— Apparently you don’t know a lot of things, including English. Because I can’t understand what you are trying to say here in relation to the presets.
“No, it’s a techdemo. it is not a game, so performance was not priority ”
— Tech demos too are restricted to hardware. Unreal Engine 4 runs on a huge number of platforms. The performance has to be adjusted accordingly. Also, the presets are provided for that very same reason.
“Textures and fire particles are covered under the Materials Editor.”
they are in the tech demo but not the same as first elemental demo, textures even in higher settings stil looks worst, snow and fire particles are still present but not like the first demo.
“bokeh is still intact”
yeah in the engine it slef but not in the new tech demo, the link is comparing PS4 demo from mid 2013 to late 2012 version of the demo, this tech demo is not as bad as 2013 PS4 demo but not as good as 2012’s 680gtx version.
“Feature wise most everything is the same, AA resolution”
wrong, PS4 version has jaggies all over it, but 2012 demo was smooth and this new tech demo is smooth too.
“PS4 has tons of memory”
the article is one year old and overhyped. back then they were thinking all of those 8GB are for games but now there is only 4.5GB avaliable.
“and tessellation is broken on ps4 in the current build which the lava used for displacement”
and broken on the latest PC tech demo too, another downgrade.
“We will fix the tessellation in the future”
by ignoring it ?
“Then I guess you were born with supervision or something”
or enough experience
“Apparently you don’t know a lot of things, including English.”
deal with my english, it’s my third language
“nreal Engine 4 runs on a huge number of platforms. The performance has to be adjusted accordingly”
yes but my point still stands, it is a tech demo and it wants to show how amazing it looks not how amazing it runs. but it fails in both way, not running good with your 650ti and it’s not looking good either
“snow and fire particles are still present but not like the first demo.”
— So your problem is with the demo and not the engine then? You claimed the ENGINE was downgraded. And the engine is not the same thing as the demo. Also they explained the reason why they reduced the number of particles… so they could add more effects instead. Clearly you did not read the entire article.
“yeah in the engine it slef but not in the new tech demo”
— Again just like I said, the engine and the demo aren’t the same thing.
“yeah in the engine it slef but not in the new tech demo”
— And that proves my point. The engine still has bokeh so there was no downgrade in the engine, which is not what you claimed before. Brian Karis explained the reason for the absence of bokeh from the demo as well. Because the focal range was different in the new version.
“wrong, PS4 version has jaggies all over it”
— If you’re gonna claim Brian Karis is wrong, you better have some proper proof. Specifically screenshots and videos.
“and broken on the latest PC tech demo too, another downgrade.”
— Downgrade in the engine or the demo? Previously you were claiming the engine was downgraded, and now realizing that you were bullshitting, you’ve changed it to demo.
“or enough experience”
— Hahaha. So tell me about your experience in engine programming that you’ve had since you were born.
“it is a tech demo and it wants to show how amazing it looks”
— Not always. People who will be running UE4 on mobiles will be concerned with performance more. That is why this demo has presets, to showcase the engine’s features on all sorts of hardware. You seem to be confusing a demo meant for marketing with a benchmarking tool.
“”but it fails in both way, not running good with your 650ti and it’s not looking good either””
— It runs with 20 FPS on my 650Ti BOOST, which is fantastic. The 2012 version of the demo required a 680 for a stable 30 FPS. I don’t see how that’s not an improvement.
“So your problem is with the demo and not the engine then? You claimed the ENGINE was downgraded.”
yep, the demo is downgraded for sure, but they may downgrade engine to hide console weakness, who knows ? you don’t know it, i don’t and if any of the epic guys says so, should i go with PR talk ? no
“they explained the reason why they reduced the number of particles… so
they could add more effects instead. Clearly you did not read the
entire article”
more effects ? what more ? less tesselation, less particles,no svogi no bokeh dof, and what more ? name two of those effects they add sense 2012
“If you’re gonna claim Brian Karis is wrong, you better have some proper proof. Specifically screenshots and videos.”
watch the Elemental Demo PS4 version and then Watch the PC version of it: here look at those pillars and their jaggies and compare textures, specially bricks (both from youtube videos, so don’t give me youtube blah blah)
someimage(.)com/XqR9NgQ
“People who will be running UE4 on mobiles will be concerned with performance more.”
it’s not about people or their $h$ity mobile phone, elemental is a tech demo to show how shinny and beautiful is the engine.
“but they may downgrade engine to hide console weakness, who knows ?”
— Okay so now you’re saying they MAY downgrade and no one knows for sure. Previously you were saying that you were 100% sure the engine was downgraded. Pretty much shows you were talking out of your ass all this time.
“more effects ? what more ?”
—- Particle effects.
“no svogi no bokeh dof”
— No SVOGI is alright. But bokeh is still there like it’s mentioned in the damn article. I repeat, READ the article. And don’t give me that “article is outdated” crap unless you can provide a recent source which mentions bokeh being removed.
“watch the Elemental Demo PS4 version and then Watch the PC version of it”
— Why will I watch the Elemental demo? You have to provide sources that show features have been removed from the ENGINE before you can claim the engine was downgraded.
“elemental is a tech demo to show how shinny and beautiful is the engine.”
— N, Elemental is a marketing demo meant for anyone who wishes to use UE4. This includes mobiles games, console games, PC games and everything in between. If it was meant only for showing off all the features of UE4, only people with high-end cards would get 30 FPS. That is not the case.
you’re saying the same thing over and over, a dead monkey will do better than you
go to hell
Your previous beautiful comment is awaiting moderation, so I’ll just reply here.
“whats your problem you little Sh*t ? if a tech demo from an engine downgraded that shows the engine is downgraded too you retard peace of sh*t.”
— No my dear “peace of sh*t”, it doesn’t.
“more particle effects ? it’s half the 2012 demo, you find it more ? out of where ? your mothers vag*na ? blind baboon sh*t”
— See, there’s your problem! You’ve been looking inside vag*nas instead of at proper sources. Try pulling your head out maybe, lol.
“why should i read the article from 2013 ? demo was released last week you moron.”
— The demo was released in 2012, moron. The PS4 version was released in 2013, moron. It was released to subscribers last week, moron. And what’s c*nt head? Like sticking your head inside a c*nt while shouting “downgrade! allahuakbar!” etc.? I laughed.
“open your sh*ty monkey eyes and see the pics you mother f*cker and go f*ck your mother with your 2cm d*ck you sh*t head. even a dead monkey knows these sh*t better than you sack of sh*t”
— Why would I need to f*ck anyone just to look at some pictures? Must be a custom where you come from… Pakistan, Jihadistan wherever. All those mothers, dead monkeys etc. etc. haha.
“don’t have anything to say, don’t even know what is AA or what particles means then shut the f*ck up and don’t waste my time you son of wh*re”
— Oh wait, I know what AA means! AA = Amir’s A$$. Which Amir uses to communicate with phrases like “hurr… downgrade! hurr durr… son of a wh*re! hurr hurr… faack your maader”!
Goodness, I’m tearing up from laughter.
“talking out of your azz all this time.”
want to talk dirty ? huh ? you wants me to include your mom in it or what ? huh ?
“The demo was released in 2012, moron.”
o really ? i didn’t know mother F’er, but i don’t know i typed that hundred of times you racist little C%&# but you never bothered to read them, because, you know, your mother ?
“Why would I need to fck anyone just to look at some pictures?”
you aksed for proof, then you aksed again, i told you go check the videos, you Mother F’er asked again, i sent a picture, and then you little chimp aksed again
“Pakistan, Jihadistan wherever”
wrong and wrong, however if you want to fight me, then fight, don’t bring other people or countries to a fight between me and you and your mother. and this is how americans/europians act ? lol, so they are worst than jahadistan whatever…
“but you never bothered to read them, because, you know, your mother ?”
— I did read your comments entirely. When I mentioned that link from 2013, you said you would not read it because it is outdated since the demo was released last week. Have you forgotten so soon?
“you aksed for proof, then you aksed again, i told you go check the videos”
— I asked for proof from you. Why would I go and check any video, when providing the proof is your responsibility?
“wrong and wrong, however if you want to fight me, then fight, don’t
bring other people or countries to a fight between me and you and your
mother. and this is how americans/europians act ?”
— Well, you brought in my mother, so I thought I’d bring in some of your friends too. If that’s not okay with you, can I bring your mother in… if you have one (or more, lol)? I figured this party was for everyone! And I’m neither American nor European. But to answer your question, in my country people are quite polite and respectful actually.
i did not said i’m not going to read it, i already read it last year.
“I asked for proof from you. Why would I go and check any video, when providing the proof is your responsibility?”
it’s not my responsibility, why is it my responsibility ? but by the way i shared links and again, you didn’t saw
“i did not said i’m not going to read it, i already read it last year.”
— Then why did you claim bokeh was removed? I provided you a proper source that mentions bokeh not being removed. Similarly you also have to provide a proper, official source (not your own research) that shows bokeh was removed from the engine.
“it’s not my responsibility, why is it my responsibility ? but by the way i shared links and again, you didn’t saw”
— You mean those screenshots? I did see them. But I was asking for official sources, like the one I posted. If you have any officially verified proof that talks about the engine being downgraded, post them and I’ll take a look.
“Then why did you claim bokeh was removed?”
show it to me in elemental demo then.
“I provided you a proper source that mentions bokeh not being removed”
maybe, maybe not, it is not in the demo so it’s not there.
“Similarly you also have to provide a proper, official source”
i have to ? i don’t think so. i’m not buying PR talks, so i am not providong and source. you ran the demo yourself, so did you see it ? no, because it’s not there.
“I did see them. But I was asking for official sources”
official source for what ? i shared a pic to show how textures and AA was downgraded in PS4 version against it’s PC version. even so the demo was downgraded on PC as well comparing it to 2012’s demo, are you denying that too ? so, those features are not in the PC demo, the demo that shows unreal engine 4, sorry unreal engine 4.1 with it’s features. SO ? two things, 1.the demo was downgraded for whatever reason,consoles or whatever. 2.they removed them from engine too. maybe they have some third party thing going on ? maybe it was taxing ?
btw,there is no reason to remove features from a tech demo which is inferior to it’s first announcement unless something (downgrade/suprising us with for example unreal 4.5 in years to come/consoles…) fishy going on.
“show it to me in elemental demo then.”
— And again, the elemental demo isn’t the same as the engine itself. Brian Karis said the focal range was changed in the new demo, which is why it seems the bokeh is missing. It’s written in the article I posted, which you didn’t read.
“i have to ? i don’t think so. i’m not buying PR talks, so i am not providong and source.”
— In other words, you are still talking out of your a*s because you can’t provide proof.
” you ran the demo yourself, so did you see it ? no, because it’s not there.”
— Again, let me copy-paste my previous reply. Brian Karis said the focal range was changed in the new demo, which is why it seems the bokeh is missing.
” i shared a pic to show how textures and AA was downgraded in PS4
version against it’s PC version. even so the demo was downgraded on PC
as well comparing it to 2012’s demo, are you denying that too ?”
— I’m talking about the engine, not the demo. Also, I am asking for an “official” source. Your source is not official. Show me a proper source like a gaming website’s article or an official analysis video and I will take a look. If you cannot understand what “official” means, google it.
“two things, 1.the demo was downgraded for whatever reason,consoles or
whatever. 2.they removed them from engine too. maybe they have some
third party thing going on ? maybe it was taxing ?
—
1. Demo being downgraded is not the same as engine being downgraded. Some features may be removed from the demo to make it run properly on lower-end platforms like consoles and mobiles. That doesn’t mean these features were removed from the engine too.
2. You have not provided any official proof for this. The only thing that has been officially removed from the engine is SVOGI.
“btw,there is no reason to remove features from a tech demo which is inferior to it’s first announcement unless something ”
— There are many reasons. Major reason is that UE4 works on mobiles too, not just high-end PCs. UE4’s tech demos are used as marketing tools to sell the engine, not just to show it off only on high-end PCs. That’s why the demo also comes with presets like Epic and Low like I mentioned before.
didn’t even bothered to read any of your bull***ts. don’t fight it, let it out, out of your a**
Of course, you’d need a proper education to read and understand what I wrote. 🙂
lol @ proper education :))
lol, you don’t have it. lol.
lol, proper education ? you mean that kindergarten you finished your education in it ? lol
Yeah, kindergarten is definitely a place for proper education. You should start with kindergarten.
don’t remember me ? i am the one who teached you there. aks your mom kid, she will tell you
Oh I remember you now. You “teached” how not to be an Allahjewakbar like you lol. Good thing you “teached” me all those things really well.
i can do this days and nights, but i guess i take a mature path and leave you be kid. i don’t like 80spam posts from you and likes of you on an article about UE4. bye bye
Ok bye bye, adios amigos etc. etc. Let me know if you wanna play this game again.
“elemental low vs epic”
low = ultra low 5th gen settings with out textures
epic = the same as the free downgraded tech demo, there is no better version of it, check my pics and watch the youtube videos you suggested to me again
Guys, whats the difference between 32bit exe vs 64 bit exe ? Theres lower texture quality or something like that ? For me 32bit exe runs much better, 60-62 fps average (46 fps while snow demon shows up), while using 64 exe gives 52-56 (37 fps when snow demon shows up),
you can’t just choose between them , if you have a 32b windows download the 32b link , if its 64b then download the other …
I have 64bit windows, but both exe’s (32 & 64) are included in this elemental demo (and 32 exe runs much faster)
Same for me. Technically the 64-bit should perform better or just as well, but it doesn’t. I also don’t get audio from that version.
64bit can run more detail and doesn’t have a per app memory limit like 32bit does. Basically 64bit will allow the app as much memory as it wants to do the job quicker or better.
The Cave demo looks pretty amazing to me. Definitely a step up from any high end PC game I have played. Better than KZSF and Infamous as well.
This is a PS4 tech demo. Not PC version they showed of at first.
It’s probably just the PS4 settings and the binary is unofficial. You can turn the settings up with those commands though.
The whole idea of a tech demo is to test the graphics tech to the best you can regardless of uber FPS and by the time the engine is used in games with all the newer features, GTX680 will be old. A mid-range GTX760 is only about 5-8fps behind a GTX680 now.
But unlike most other engines out there, UE4 runs on a much wider variety of platforms. Which is why their tech demos also tend to be marketing tools. They include the different settings so the engine can scale across both high-end and low-end platforms. If it was truly about testing the limits of the engine, the PC would have a separate demo, the consoles would have a separate demo, and so would mobiles. UE4’s selling point is that you can get great graphics regardless of the platform you’re on. Contrast this with the FireStrike Extreme demo available exclusively for high-end PCs, which is a true test for the limits of your hardware’s capabilities and that of the engine, because nothing is cut back in that demo to fit on different platforms.
Nothing new about UE being crossplatform, so is Cryengine and 3DMark is just a synthetic benchmark and nothing more.
CryEngine does not run on mobiles and browsers without modification (though Crytek did release a mobile game with a stripped version). UE4 does. You can use the same assets and compile different binaries all via the SDK.
And I’m not referring to 3DMark in general. 3DMark itself comes with various bundled demos for benchmarking different hardware. FireStrike Extreme is their flagship demo, showcasing all of the engine’s features and meant for only top-end systems.
Yes but 3DMark has nothing to do with the topic at hand, UE and the tech demo isn’t synthetic nor is it meant to be.
But Sean, like I said, I’m not talking about 3DMark. I’m talking about one of the demos specifically. And because the FireStrike demo is synthetic, you can go all out with the special effects and bling. With UE4’s demos, it’s hard to go all out because it’s also a marketing tool. Application benchmarks (tech demos in this case) are always bound by platform constraints, but that doesn’t necessarily mean the engine itself is gimped.