Unreal Engine 4.9 – The Legend of Zelda: Majora’s Mask Fan Tech Demo – Available For Download

CryZENx has released a new fan tech demo for Unreal Engine 4 that is based on The Legend of Zelda: Majora’s Mask. CryZENx has been working on this demo for 2 weeks, and it will give you an idea of what an “updated” version of this classic Zelda game would look like.

Those interested can download this demo from here. Do note that you will have to login in your hotmail account in order to download this tech demo.

As always, this merely gives an idea of what a new Zelda game could look like, and does not represent the quality of a Zelda game in Unreal Engine 4. After all, this demo was created by an individual and not a whole studio.

Enjoy!

Unreal Engine 4 [4.9.1] Zelda Majoras Mask Techdemo

12 thoughts on “Unreal Engine 4.9 – The Legend of Zelda: Majora’s Mask Fan Tech Demo – Available For Download”

  1. So he uses one driver for the zelda demo, but a filthy german host for the infiltrator tech demo?

    (Yes I’m mad since i haven’t run the demo on my pc even once)

      1. Because his poor and slow american connection chokes and crawls when trying to move stuff across the atlantic ocean… simple as that. I’m fortunate to live on the right continent, so german servers doesn’t invite any speed problems.

          1. Ahahaha jealous much? 😀 I’ve got 250/100 fiber connection here in Sweden, and I pay about $29 a month… From Origins servers I download at 35 megabytes per second. Now, jealous much?

  2. I’m literally fed up with this nintendo obsessed CryZENx guy… Just stop, and no, highpoly Bowser running around in technical demonstration levels isn’t impressive nor fun.

    By the way DSOG, the sentence “give you an idea of what a new *insert name of game* would look like” paired with the mandatory “something something UE4 something something”
    It’s getting old ok?

    1. Calm down, it’s just a guy having fun, if this offends you so much just go play your wii u, assuming you haven’t already played all the games in their very limited catalogue.

      1. Actually that’s not why am feeling tired of his works.. It’s because the newsflow of DSOG is getting littered with his stuff, and doesn’t bring anything new or interesting to the table, same old same old, nintendo character + UE4 environment.. Am fed up basically, and I know many here are sharing that feeling.

        1. Fair enough, I see where you are coming from, DSOG is more to blame than he is, he doesn’t write the news articles but instead just makes YouTube videos.

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