Unity Technologies and NVIDIA announced that Unity developers will soon be able to add NVIDIA DLSS to their creations. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline in Unity 2021.2.
At GTC 2021, Light Brick Studio demonstrated how Unity games can look with real-time ray tracing and DLSS. You can watch their full talk for free here. You can also check out a developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics.
As NVIDIA noted:
“NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution- and sometimes even better – while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.”