Unity Technologies and NVIDIA announced that Unity developers will soon be able to add NVIDIA DLSS to their creations. Before the end of 2021, NVIDIA DLSS will be natively supported for the High Definition Render Pipeline in Unity 2021.2.
At GTC 2021, Light Brick Studio demonstrated how Unity games can look with real-time ray tracing and DLSS. You can watch their full talk for free here. You can also check out a developer interview with Unity’s Mathieu Muller, senior product manager for high-end graphics.
As NVIDIA noted:
“NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution- and sometimes even better – while only conventionally rendering a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”