Uncharted Legacy of Thieves Collection new feature

UNCHARTED: Legacy of Thieves Collection gets detailed PC requirements, RTX3080 for 4K/Ultra/60fps

Sony has revealed new detailed PC system requirements for UNCHARTED: Legacy of Thieves Collection. According to the specs, PC gamers will need an NVIDIA GeForce GTX960 or an AMD Radeon R9 290X for gaming at 720p on Medium settings with 30fps.

For gaming at 1440p on High settings with 60fps, the publisher recommends using an NVIDIA GeForce RTX 2070 or an AMD RX 5700XT. As for 4K/Ultra/60fps, you’ll need an NVIDIA RTX3080 or an AMD Radeon RX 6800.

From what we know so far, the PC version of UNCHARTED: Legacy of Thieves Collection will support both NVIDIA DLSS 2 and AMD FSR 2.0. The team that has handled the PC version is Iron Galaxy and, contrary to other studios, it has not added any new Ray Tracing effects to the game.

Sony will release UNCHARTED: Legacy of Thieves Collection on October 19th!

UNCHARTED detailed PC system requirements

29 thoughts on “UNCHARTED: Legacy of Thieves Collection gets detailed PC requirements, RTX3080 for 4K/Ultra/60fps”

  1. It doesn’t make sense as they recomand an i9 9900K or Ryzen 3950X for 4K Ultra Settings , at that resolution we are more bounded by GPU not CPU!!! Also they put i7 7700K on par with 3700X WTH !!!

    1. Higher settings can put more strain on the CPU, especially draw distance for assets and shadows.
      But I always take system requirements with a grain of salt. Most of the time they are greatly exaggerated.

    2. This game probably doesn’t utilize more than 2 to 4 cores and core for core the 7700k is probably close to the performance of a 3700X. I know my 4770k was better core for core than the 1800X to the point that even in games that utilized 8 cores still had my 4 core 4770k beating or equaling the 8 core 1800X.

      AMD didn’t really catch up to Intel in core performance until the 5000 series.

      1. The 1800X is a monster and it crushes the i7 4770K in MT Heavy tasks , the thing is the Old DX11 API don’t fully utilize all core efficiently, unlike Vulkan where AMD CPUs really shines.

        1. Pretty much what I said.
          Despite the 1800x being an 8 core CPU it didn’t really do better in most games at the time because games are not that efficient at utilizing all cores.

          In core performance AMD was behind Intel until the 5000 series.
          That was when I switched from Intel to AMD for CPUs.
          I don’t have brand loyalty I just choose what gives me the best performance in what I use it for.

        2. Pretty much what I said.
          Despite the 1800x being an 8 core CPU it didn’t really do better in most games at the time because games are not that efficient at utilizing all cores.

          In core performance AMD was behind Intel until the 5000 series.
          That was when I switched from Intel to AMD for CPUs.
          I don’t have brand loyalty I just choose what gives me the best performance in what I use it for.

          My friend recently had to upgrade his 1800x because it was severely bottlenecking his 3080ti even at 4k.
          Spiderman remastered was running at 40 FPS when he should have been getting 70+

  2. Unoptimized AF. The R9 290 to run this game at 720p!!! runs circles over the souped up 7850 of the ps4 that runs the game at 1080p 30. Not to mention the 4770 to run it at 30 fps medium.

    Also for some reason increasing resolution requires a better CPU… either BS specs or the port is utter trash.

    1. I am guessing the minimum requirements which used medium settings is far above the base PS4 settings.
      This might be one of those games where the lowest PC settings are still higher than the console settings.

      1. Maybe but why? Why does that ever happen especially with games like this that already look pretty great on console?


  3. PC gamers will need an NVIDIA GeForce GTX960 or an AMD Radeon R9 290X for gaming at 720p on Medium settings with 30fps.”
    Why do they do such a bad job optimizing these games? These cards should be, at minimum more than powerful enough to play at PS4 matching settings at 1080p/30. If optimized properly , games like this should be playable on 2013 PC hardware since that’s what they originated on and ran just fine.

    It feels like year by year, AAA games become less and less optimized. This was never less evident than during the entire PS4/XBO gen, with GPU requirements shifting year by year, going vastly beyond the console Specs for like for like scenarios. (The most egregious example I can think of is Mafia III PC performance like for like on a mid range GPU of it’s year ; GTX 970; barely matching console performace. Compared to Mafia II which ran circles around console hardware on a midrange GPU of it’s year ie: a GTX 570, which could run at more than 2x resolution,higher settings in addition to 4xSGSSAA compared to the PS3/360 at the same 30FPS)
    Surely they could optimize better than “It’s already fast enough”. Vulkan/DX12 were supposed to bring console like optimization to games and so far it has been laughable and the only benefits of DX12 has been RT.(If you even like RT). Vulkan thankfully has become a cross platform wonderland thanks to the likes of Proton/DXVK/DXVK-Async. (But doesn’t change optimization)

    1. I strongly disagree, if PC and PS4 have the same specs, PS4 will always get better results, consoles have much less stuff going on in the background, and the api is direct to the metal, we are only getting something mildly similar to that with DX12.2_Ultimate now and most devs dont use it on pc.

      It makes sense, the PS4 can run the game more or less just like a computer 30-40% stronger than itself, there is absolutely nothing shady about this.

      Disclaimer, i find consoles cringe, the last one i owned was a PS2 13 years ago, i play on PC exslusively, but this is just silly.

      1. But that has not been the case for most 8th generation games as time went by. Consoles can punch above their weight but the difference was not that much. Asking for a R9 290 for 720p 30 on a 1080p ps4 game is ridiculous.
        Either this version of the game has settings way above ps4 or the port is downright terrible. Not even other ps4 ports ask that much HW for 720p 30. HZD was downright broken at release yet you could play get ps4 pro performance on an RX 580 as it should be. Same for days gone or death stranding. Even spiderman or God of war.

        Hopefully the PC version of native PS5 games are being developed with PC in mind from day one.Otherwise which HW will we need to play games that basically target a 2070/2070 super and 8/16 zen 2 cores @3.5 of the PS5?

        1. Metro Exodus ran at lower than Low Settings on the PS4, the lowest settings on PC were still superior on PC.
          RDR2 was the same.

          I woldn’t write it off.

          But most important, you cant underestimate how much heavier the api and o.s loads are on Windows 11 vs the PS4.
          No, you can’t expect an R9 270 to perform just like the HD 7850 that’s on the PS4, first off because they’re not the same gpu, the PS4 uses unified GDDR5 Ram whereas the HD 7850 has its own pool, that right there, makes coding for each gpu vastly different, but most importantly, they fully utilize 100% of that PS4 HD 7850 (its actually more like a 7870 tho but whatever) , whereas in 2022 PC Version they have to code for the 7850…AND LITERALLY EVERY DX11 GPU THAT CAME BEFORE AND AFTER IT, you can’t possibly expect them to utilize the 100% of a common Desktop HD 7850 , you’d be unreasonable.

          All in all, i think these pc requirements are quite good, i think most people on hardware that is that old are more than open to the compromises to run the game at 30fps with a controller, and i think that the people on modern hardware will be happy with the performance and settings they’ll get.

          Im not even gonna buy nor pirate this game, i just don’t like silly mindless hate, this port is legit.

      2. Radeon 290X has 5.6TF, while PS4 1.8TF. 290X is literally 3.1x faster GPU, so it should at least match PS4 settings (1080p 30fps), yet it can only do 720p.

        I remember playing PS4 ports on my GTX680 (3.2TF) and I could run pretty much all PS4 games at higher settings, so I’m not buying your explanation. Sure, Win10/11 use more resources than PS4 OS, but requiring 3x stronger GPU to play the same game (more if you take into account that 290X can only run this game at 720p) is just ridiculous. Also keep in mind PS4 OS unlike PC constantly record the last 15 minutes of gameplay in the background (unlike PC), so it’s not like all PS4 hardware resources are used just for game rendering.

        There are only two explanations. PC port will either run at much higher settings (even at medium settings), or it will be the worst optimized PS4 port ever.

        1. Finally someone having some sense pointed out things properly. I am totally sick and tired of people saying “Windows OS has much higher resource usage”. It is just plain and simple trash. I have been always using custom OS since Windows 10. Therefore, it has ZERO bloating issues. If someone says that not everyone uses custom OS, then I have to say he/she is right. Because GayStation/TrashBox uses a custom OS as well & not everyone has that. So I am doing a level playing field here. In idle states using below 2GB RAM + within 3% average CPU usage is a perfect example of lighter demand over resources.

    2. Very true and very embarrassing tbh. Every single Sony port specifically has ran worse than what you could get for equivalent level of GPU power on console even at console-like settings. Uncharted 4 should be running at like 100-120 fps with a 3080 at 4k at least unless ultra settings don’t scale up really well, which they wont.

  4. the silly season of stupid sytem requirements continues. Another one to be debunked. Keeping things short for the time being, if you have i7 8700K (obvious choice) + RTX 3060 Ti/RTX 2080 Super/RX 6700XT, you can smash this game at 4K60 locked. But this time, things have a higher chance going South as the infamous & incompetent Iron Galaxy Studios handled the port (the PC port trailer had easily detectable stutters as well).

      1. I have been doing these for years. Don’t worry. I will personally send you my regards when the game goes live. Starting using an i5 4590. Cheers.

  5. BTW this game has been VC verified for the steam Deck. So we can assume it’s going to run at least 720p 30 FPS there. And the deck has an integrated GPU WAY weaker than an R9 290…

  6. Update: Looks like this release will be a flop. Just checked Steam Top Seller List. Nowhere near in the Top 10. Even Stray, Hitman 3, A Plague Tale: Requiem, FH5 are there. But no Uncharted.

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