Ubisoft has detailed the PC features of Tom Clancy’s Ghost Recon Breakpoint. According to the team, the PC version will feature Ultra settings (that will be obviously better than those in the console versions) and native support for 4K resolutions.
Furthermore, there won’t be any framerate locks, meaning that PC gamers can enjoy the game with really high framerates. Ubisoft has also confirmed ultra-wide and multi-monitor support, and there will be full control customization.
Moreover, Ghost Recon Breakpoint will be among the first games to support AMD’s new tech, FidelityFX. FidelityFX is a collection of high-quality post-process effects that automatically collapse multiple effects into fewer shader passes to reduce overhead and free up your GPU. Basically, think of it as a new sharpening filter with the ability to also resolve some jaggies/aliasing issues.
The game will also come with Tobii eye tracking support. Oh, and like most of Ubisoft’s games these days, it will also come with a benchmark tool.
Now while Ubisoft did not reveal the presence of FOV slider, we spot one in a PC gameplay video that came out recently. The E3 2019 build of the game featured an Extended FOV slider as you can see in this video. As such, I’m pretty sure that the final product will also have one. Still, it’s bizarre that Ubisoft did not mention it at all.
Tom Clancy’s Ghost Recon Breakpoint will on October 4th via UPLAY and Epic Games Store.
Players can also sign up now for a chance to participate in the Beta phase, which will run from September 5th to 8th.