Ubisoft On The Division’s Destruction: “The destruction effect is not pre-baked in the game”

The Division

Tom Clancy’s The Division looks sexy as hell and today Ubisoft revealed some new information about its Snowdrop engine. According to the French company, the destruction system is procedural and real-time, and nothing is pre-baked or pre-computed.

Massive Entertainment, the team that is developing this title, stated:

“We developed a very visceral and accurate destruction experience using procedural techniques. The destruction effect is not pre-baked in the game; it reacts differently depending on the physical forces at play.”

To back those claims up, Ubisoft released the VGX trailer that showcased the aforementioned procedural destruction system.

Massive Entertainment also claimed that the game’s lighting system is inspired by film production techniques, something that could explain why it looks so good.

“If we move one object in the game, the light in the environment will immediately react accordingly, thus obtaining the most realistic effect.”

You can read more about The Division’s Snowdrop engine on Ubisoft’s blog.


Snowdrop Next-Gen Engine | Tom Clancy's The Division [UK]

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email