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Ubisoft has officially confirmed Splinter Cell Remake, will be using Snowdrop Engine

A report surfaced earlier this month, suggesting that Ubisoft was working on a new Splinter Cell game. And today, the French company officially announced Splinter Cell Remake. Yeap, there is a brand new Splinter Cell game in development, and it’s official.

Splinter Cell Remake will be rebuilt from the ground up using the Snowdrop Engine. The game promises to deliver new-generation visuals and gameplay, as well as dynamic lighting and shadows.

Although Ubisoft did not share any additional details, it did share a dev video. In this video, Ubisoft News spoke with some of the developers that launched the original game 19 years ago and some that are working on the remake to find out exactly what set Splinter Cell apart from the competition.

According to the previous report, this new Splinter Cell game may have semi open-world environments like those of Halo Infinite. In case you didn’t know, and contrary to other open-world games, Halo Infinite features large hub areas. Basically, think of its maps as large environments that are similar to the first Crysis game. So, this could be good news (as we won’t have to deal with Ubisoft’s tiresome open-world game design).

Lastly, and since this game is a really early development phase, we don’t know whether Michael Ironside will reprise his role.

Stay tuned for more!

Splinter Cell Remake: Stepping Out of the Shadows | Ubisoft [NA]

53 thoughts on “Ubisoft has officially confirmed Splinter Cell Remake, will be using Snowdrop Engine”

  1. Two problems:
    “New gameplay” is a bad thing.
    And dynamic lighting and shadows are a must have but modern games don’t do the types of exact shadows (stencil method) that SC used. I predict that they will not uphold the aesthetic of the original game due to too many lights not casting shadows.

  2. So you say this, and then complain when marketing departments misunderstand you and do what you requested. Be careful what you wish for.

  3. Anyone who has played the game recently knows that its too linear and scripted with some stupid action scenes that didnt work properly in the old games due to having crappy combat because its a stealth game. So, you can bet they gonna change it and make those action scenes good and it will have some kind of rpg mechanics.

    1. Da fck you’re talking about ?! There are no action scripted action sequences at all except for one section in the Kalinatek mission and another one in the last mission, the 2 first games are maybe linear but still give the player different options to resolve problems, and i don’t know how you think that present times Ubi can “improve” a SC game, they’re obviously not comptent enough to make this kind of games

        1. I won’t qualifie it as “Super” linear but rather just linear which is enough, the game still offers multiple solutions to most problems, the traversal is the only aspect that is concerned by the linear lvl design

          1. “, the game still offers multiple solutions to most problems,”

            it doesnt its super linear.

          2. A linear lvl design can still provide multiple options, for example : eliminate the guards, distract them or wait for the perfect moment to pass quietly without any contact

          3. true for the whole game, its so scripted that you can fail, load a checkpoint and the exact same script will play out on the npcs.

    2. Indeed, they classic ones are fairly slow and methodic pace games…something that is a big NONO in the current generation.
      The game will be probably more in line with Blacklist, which is more actioney and agressive with the stealth. Or they just make a The Division single player game with a Sam Fisher skin.

  4. This game is ripe for a remake in the hands of a talented developer with respect for the IP, but we all know Ubisoft will ruin it with wokeness, microtransactions, and modern “stealth action” mechanics.

  5. I don’t trust current Ubisoft with the splinter cell franchise at all, expect dumbed down stealth for the casuals and echelon tokens or whatever GAAS crap they will push

  6. Oh f*k, I saw this coming but didn’t want to believe it.
    Here we go, another sh**ty remake by one of the worst companies out here.

  7. I will laugh if they implement all trash mechanics from SP:Convicion XD
    X-ray vision, minimap, xp markers, console cover system, automatic 1 shoot kill, etc…
    Don’t forget about exclusive NFT night goggles.
    I hope i am all wrong about this but you know this is curent Ubisoft we are talking about.

  8. “Samantha Fisher” coming through! With neon colored hair and pronouns, coming through!
    You’ll be able to buy a bunch of colorfull NFT hair colors for the ma’am as well as new pronouns!
    A remake for “modern audiences”.

  9. What a genius move. After many f*k ups release a quick damage control documentary full of promise. with out showing nothing.

  10. I can’t help but cringe to even think of what incompetent pile of dogs**t this trash company is going to crap out for this “remake”.

    If my expectations were any lower, they’d be underground.

  11. Glad Snowdrop is being adopted more widely. It’s a fantastic piece of tech with great potential for games built on it.

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