A lot of players have criticized the first Assassin’s Creed game for being repetitive. However, things could have been worse if it wasn’t for the suggestions of Ubisoft’s CEO’s kid. After playing an early version of the game, Yves Guillemot’s kid said that the game was boring, forcing the team to add some side activities.
Now what’s even more crazy here is that Ubisoft was able to add all of the side activities in five days. Furthermore, all of these side activities were almost bug-free. In just five days. Now that’s mind-blowing, especially since we’re talking about Ubisoft.
It’s also fascinating how accurate Yves Guillemot’s kid actually was. Moreover, it’s surprising how a whole studio made a crucial development decision after listening to a kid. I mean, players have complained about the game being boring, so imagine how boring that initial version actually was. Not only that, but only 5-6 people worked on these side activities in those five days.
Now unfortunately, one side activity had a bug that could glitch and require a restart. Of course, that was a really frustrating for most completionists. However, if you weren’t one, you may have never even encountered it.
This information comes from former Ubisoft programmer, Charles Randall.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”