Assassins Creed Valhalla screenshots-5

Ubisoft contradicts itself, claiming now that Assassin’s Creed: Valhalla is the largest AC game

Earlier this month, Ubisoft’s Malek Teffaha claimed that Assassin’s Creed: Valhalla would not be the longest or largest game of the franchise. As Teffaha noted, this decision was made to address the bloat criticisms of Origins and Odyssey. However, Ubisoft producer Julien Laferrière now claims that Valhalla will be the largest AC game.

As Laferrière said during an interview with YouTuber Julien Chièze.

“I would actually say in terms of range, it is probably a bit larger than Odyssey. I do not have the exact figures at this stage, but we have not only created the whole country, which is in this case England, but also a good part of Norway too. There are other secret worlds, which I can not speak about today, which contributed to the size of the game. It’s not a small game, it is a game which is clearly ambitious, which will offer many many hours of gameplay for the players.”

So yeah, if you thought that Valhalla would be a smaller game… well… think again. Let’s also not forget that thirteen studios have worked on Assassin’s Creed: Valhalla. Thirteen.

Now we should note that Malek Teffaha has deleted his tweet. I don’t think there was a reason to do so though as the Internet never forgets. And while a bigger game may be good news to some, it’s definitely bad news for those that do not stand unnecessary grinding. Let’s at least hope that Ubisoft will indeed address the bloat criticisms of Origins and Odyssey.

Assassin’s Creed Valhalla will invite players to live the saga of Eivor; a fierce Viking raider raised on tales of battle and glory. The game brings players to a dynamic and beautiful open world set against the brutal backdrop of England’s Dark Ages. Furthermore, players can take advantage of new features, including raids, growing their settlement, building their power and expanding their influence.

The game will come out in Holiday 2020.

Stay tuned for more!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email