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Ubisoft confirms that Assassin’s Creed Odyssey will be a service-type product with weekly updates

In an interview with GamesIndustry, Ubisoft’s EMEA executive director Alain Corre confirmed that Assassin’s Creed Odyssey will be a “games as a service” title. Ubisoft aims to release weekly content for it, however, this is another thing that makes Odyssey feel like a completely different game than a new main part in the Assassin’s Creed series.

As Corre told GamesIndustry, Assassin’s Creed Odyssey will be a a service-type product and Ubisoft aims to make the game feel always fresh.

“The idea with Odyssey is to create new content every week so that it’s a [lively] adventure for the fans. So there’s always something new, something fresh and something they can discover and appreciate. We want this Odyssey to be living, to always be fresh, so it’s a different way to create games this way.”

On paper, this sounds good if this weekly content is always free and accessible to all Odyssey owners. If it is behind a paywall, then this is a really ridiculous move. Unless of course we are talking about weekly cosmetic items. Furthermore, we don’t know whether this new content will have an impact on the main story (making it feel less compelling due to Ubisoft’s aim to turn this single-player game into a GaaS title).

There are also some other red flags about Assassin’s Creed Odyssey. The fact that the players can choose a female or a male and their choices will affect the story are a big “NO” for an Assassin’s Creed game. Basically, everything we’ve heard so far is about an action RPG set in ancient Greece and not about a new Assassin’s Creed game.

Last but not least, Corre also shed some light on the monetization system that will be used in Assassin’s Creed Odyssey.

“We have always said we would create extra content they would be happy to pay for if it was something that was logical. When we create costumes or cosmetic items, you can choose whether to buy them or not. It depends on what you wish. It doesn’t change the balance of the game at all, which we have always been very careful about.

Some players don’t have the same time as others, so we have boosters, but this is really the only thing we’re doing because we want the pleasure of our fans. That’s really key in the long run, because we’re in the creation of franchises and worlds in the long run, and we want to respect the fans because we want them to go on supporting us.”