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Ubisoft confirms that Assassin’s Creed Odyssey will be a service-type product with weekly updates

In an interview with GamesIndustry, Ubisoft’s EMEA executive director Alain Corre confirmed that Assassin’s Creed Odyssey will be a “games as a service” title. Ubisoft aims to release weekly content for it, however, this is another thing that makes Odyssey feel like a completely different game than a new main part in the Assassin’s Creed series.

As Corre told GamesIndustry, Assassin’s Creed Odyssey will be a a service-type product and Ubisoft aims to make the game feel always fresh.

“The idea with Odyssey is to create new content every week so that it’s a [lively] adventure for the fans. So there’s always something new, something fresh and something they can discover and appreciate. We want this Odyssey to be living, to always be fresh, so it’s a different way to create games this way.”

On paper, this sounds good if this weekly content is always free and accessible to all Odyssey owners. If it is behind a paywall, then this is a really ridiculous move. Unless of course we are talking about weekly cosmetic items. Furthermore, we don’t know whether this new content will have an impact on the main story (making it feel less compelling due to Ubisoft’s aim to turn this single-player game into a GaaS title).

There are also some other red flags about Assassin’s Creed Odyssey. The fact that the players can choose a female or a male and their choices will affect the story are a big “NO” for an Assassin’s Creed game. Basically, everything we’ve heard so far is about an action RPG set in ancient Greece and not about a new Assassin’s Creed game.

Last but not least, Corre also shed some light on the monetization system that will be used in Assassin’s Creed Odyssey.

“We have always said we would create extra content they would be happy to pay for if it was something that was logical. When we create costumes or cosmetic items, you can choose whether to buy them or not. It depends on what you wish. It doesn’t change the balance of the game at all, which we have always been very careful about.

Some players don’t have the same time as others, so we have boosters, but this is really the only thing we’re doing because we want the pleasure of our fans. That’s really key in the long run, because we’re in the creation of franchises and worlds in the long run, and we want to respect the fans because we want them to go on supporting us.”

36 thoughts on “Ubisoft confirms that Assassin’s Creed Odyssey will be a service-type product with weekly updates”

  1. This is almost guaranteed to be a microtransactions scheme and most likely coupled with always-online DRM too, that tends to be the first thing the sleazebags promoting the Trojan horse of “games as a service” shove into their games.

    Into the trash it goes.

    1. No Assassins, no Templars, RPG-style player choices and different outcomes in history…. No, this is not a continuation of the Assassin’s Creed franchise I used to know.

        1. Did Ubisoft say that? I think I read one site speculating that, but I haven’t seen any confirmation from Ubisoft or actual gameplay.

          It would technically make sense that Templars were established before Assassins, because the Assassin’s creed would have been a response to Templar oppression. But I thought Origins was trying to introduce the Templars (VERY poorly) as the “Order of the Ancients” that weren’t even remotely menacing or shrouded in mystery. I hated the story in Origins. There was nothing good about any of it to me, aside from some of the world-building and culture surrounding the Greek and Egyptian conflict in the Faiyum region, and maybe the faintest silhouettes of two potentially interesting characters that never reached any of that potential (Bayek and Aya). The idea that one isolated, personal tragedy (death of Khemu) was the foundation for the Assassin guild is not believable to me and has no relevance to the conflicts that we know the future Assassins to participate in.

          When is Ubisoft going to realize that it was INTERESTING CHARACTERS with convincing motives that made the Assassin/Templar conflict worth following? Ezio was obviously good enough to follow for three games, but when AC:3 came along, most people hated it for its technical failings, not for its story, but even those who didn’t like Connor loved the game because of Haytham, a well-developed, interesting character. AC:3 was probably one of the best games at exploring both sides of the conflict. From AC:4 and on, the series has lacked interesting characters and the Assassin/Templar conflict could almost have been excluded completely without any consequence. The only relevance were some of the artifacts of Eden that obviously draw reference to the precursors

          1. I don’t really know, I certainly hope its about the origin of the Templar order, but I’m already certainly going to wait for some massive sales before I get this one.

  2. “Basically, everything we’ve heard so far is about an action RPG set in ancient Greece and not about a new Assassin’s Creed game.” And that’s bad becaaaaause….?

    The whole animus thing has always been the shittiest aspect of every single AC game. Just let the games be their own adventures set in their respective settings, with some plot points to tie them together historically.

    1. I can’t even comprehend why they are keeping the weakest part of their story alive with their useless modern day “missions”…

    2. The animus is what got me into the game, i gave up in the series with blackflag not only that game was super boring and repetitive but had no modern times story. If they gonna abandon it all, might as well go one step further and drop the assasin and templar story and make it something else add some monsters while you are at i. Its not like ubisoft hasnt done that with that new pirate game that is basicly a standalone blackflag.

  3. But does that mean that someone who plays this games six months after release will see somewhat different content than someone who started playing in during the first couple of weeks?

  4. Maybe this is like what IO did with hitman. Release weekly mission of timed target to assassinate. Or something entirely different who knows… it’s ubisoft so expect the worst. This way no one will be disappointed.

    1. Elusive targets would be a good idea though I hope they are considering content with actual story-telling. It may just be me but playing the same missions over and over again without any story gets boring pretty quickly…

  5. “We have boosters, but this is really the only thing we’re doing because we want the pleasure of our fans.” Ohhh Ubisoft.

  6. I think the game looks amazing, I love the direction toward more Witcher combat like Origins and more RPG choices like Bioware and Witcher again. I loved Origins and think the Ancient Greek setting looks and will be fabulous. It sounds like it will be a full game, like Origins, but also have extra weekly stuff, maybe like Hitman.

  7. I’ll translate that for you from ubisoftian:
    Game as a service = like in Windows 10 = you don’t buy a full title but a disguised Early Access Open Beta, that’s why we sped up the original date of release from 1st quarter of 2019 to before Xmax 2018 because we want to make more money from an unfinished product before fans realize what’s going on.

  8. Uninstalled Origin and Uplay years ago, they can do whatever they please cause none of their garbage AAA games worth the bandwith, even it’s a waste watching them on youtube.

  9. Still blows that this game will not have at least two players Coop. I like these games, but sometimes its just a lot more fun doing it with a friend.

  10. “Some players don’t have the same time as others, so we have boosters…”
    Game difficulty sliders/options was the way to solve the problem of gamers with no time!

  11. Was going to be the first Assasin’s Creed game in my library, It does look good and I like that era(Greek), After hearing of “service” type of product I have now lost interest.
    Message to developers, Just copy CD Projekt RED’s The Witcher 3 ffs.
    Full game, Worthwhile DLC that are almost full games in themselves, Free DLC, That is how you do it!

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