Turbo Overkill feature

Turbo Overkill is a new retro cyberpunk FPS that is inspired by Doom, Duke Nukem & Quake

Apogee has just announced a new FPS that is heavily inspired by Doom, Duke Nukem and Quake, and comes with cyberpunk visuals, called Turbo Overkill. Turbo Overkill promises to be one of the most savage first-person shooters, and below you can find its announcement trailer.

In this game, you play as half-metal, half-human, half-crazy Johnny Turbo. Johnny Turbo has been augmented with hidden arm rockets and a chainsaw that extends from his lower leg allowing him to kick-slice enemies wide open.

In this Blade Runner-meets-DOOM hellscape, Johnny returns to his hometown of Paradise and finds its entire population possessed by a rogue AI, Syn, and its army of augmented minions. And, naturally, Johnny will take on the impossible job of destroying this AI.

Turbo Overkill promises to take over-the-top to never-before-reached heights. The game will feature Activate Hero Time which is a new form of slow-motion with a twist. Additionally, it will have wall-running and dashing mechanics. Players can slide on their chainsaw leg, eviscerating foes and opening up bosses for critical damage. Not only that, but Turbo Overkill will have flying cars.

Turbo Overkill also promises to have a wide range of weapons. Players can blast away with the Twin Magnums, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle.

Lastly, the game will have game-changing collectibles that will unlock punishing modifiers.

There is currently no ETA on when the Turbo Overkill will come out. As always, though, we’ll be sure to keep you posted.

Enjoy!

Turbo Overkill | Announcement Trailer

14 thoughts on “Turbo Overkill is a new retro cyberpunk FPS that is inspired by Doom, Duke Nukem & Quake”

  1. fast movement speed, slide kills, secondary fire modes, grappling hook, cyberpunk visuals, awesome music, enemies explode into bloody bits, awesome.

    Now ill have to wait 2 years for it to be finished. Dont forget to play total chaos for doom, the mod the dev made before this.

  2. Movement shooter #357898 where the player practically flies around without any restrictions, meanwhile all the enemies can do is stand around and look at him. Only enemies that have hitscan attacks will be able to touch the player. This results in either no challenge or a stupid kind of challenge where you cannot avoid damage and just have to shoot first, COD-style. All style over substance, no actual game design.

    1. well, they used to be, project warlock had performance issues, amid evil had issues on old cpus due to unreal engine issues. The rise of the triad remake run bad. Not anymore though.

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