Tribes: Ascend Closed Beta Begins Tomorrow; Player Progression Will Be Preserved In Beta

Hi-Rez Studios confirmed today that the Closed Beta for Tribes: Ascend will begin on Friday, November 4, 2011. In addition, the studio has also announced that no character wipes are planned during Beta.  Player advancement in terms of rank, class unlocks, and skill progression will carry forward beyond Closed Beta, into Open Beta and into Release.
Previous Tribes titles have been played by well over 1 million gamers and feature fast-paced, jetpack-enabled multiplayer combat.  Tribes: Ascend continues this tradition, delivering speed, verticality, vehicles and stunning graphics within an entirely new, free-to-play game for the PC.
The Closed Beta build of Tribes: Ascend includes two initial class options – the Soldier and the Ranger, 10 additional classes available to be permanently unlocked, 3 drivable vehicles, 2 game-modes, and servers located across North America, Europe and Australia.   Prior to release Hi-Rez will also support Ranked Servers and Private Servers.
Todd Harris, Hi-Rez Studios Chief Operating Officer said:
“Compared to Alpha, Tribes: Ascend enters Beta with even more unlockable classes, a skill & perk system, and additional projectile-based weapons. And we plan to deliver new playable maps and classes after Beta and even after Release.   Our dev team is excited to reintroduce such a fast-paced, team-based shooter and we are looking forward to playing alongside the Beta community.”
Players interested in joining the Tribes: Ascend Closed Beta can register for an invitation at the game’s official website.
Those wishing to guarantee a Closed Beta spot may purchase the Tribes: Ascend VIP Starter Bundle at the game’s official website. The bundle includes automatic admission into Beta, permanent VIP status in the game, a 30-day Booster and 3000 Tribes Gold. The VIP Starter Bundle is priced at a 33% discount to list price, as a reward to the game’s early testers.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email