Tomb Raider sold 11 million copies & almost half of them are coming from PC, ROTTR shifts 7 million units

In an interview with GamesIndustry, Square Enix revealed that Tomb Raider has sold 11 million copies worldwide so far. And while the publisher did not unveil any platform details, SteamSpy’s data reveals that almost half of them are coming from the PC.

As we can see, the Steam version has sold so far 5 million copies. Tomb Raider came out on pretty much all major platforms. These are PC, PS3, Xbox 360, PS4 and Xbox One. As such, it’s great news that the PC has managed to outsell pretty much all of them.

Square Enix has also revealed that Rise of the Tomb Raider has shipped almost 7 million units. Do note that this number is not the same with the one for the units that have been sold. This number is likely lower, so bear that in mind.

According to SteamSpy’s data, Rise of the Tomb Raider has sold 2 million copies on the PC. In other words, the PC stands for 29% of the game’s shifted units. That percentage is obviously higher if we account sold units, however it won’t come close to the percentage for the Tomb Raider reboot. Rise of the Tomb Raider came out on PC, Xbox One and PS4.

37 thoughts on “Tomb Raider sold 11 million copies & almost half of them are coming from PC, ROTTR shifts 7 million units”

  1. it’s no longer a tomb raider game, less tombs to raid, no puzzles whatsoever, more focused stealth/shooting/murdering mechanics. insecure, confused, PTSD Lara, sigh.

    1. I still remember buying a Sega Saturn ( yeah, we all have our flaws ) just for one game: Tomb Raider. That game was amazing and mysterious. I long for another iteration that would involve raiding ancient tombs…

      We get it. It’ a younger Lara… now it’s time she starts doing what she’s really good at and what she’s known for…

    2. I wish it was at least about a confused PTSD Lara. thats what the trailer led me to believe. still a good game but a wasted potential too.

      As far as sales are concerned, the xbox exclusivity helped Steam sales probably cause even PS4 players tried to get a PC for it most likely (they like cinematic stuff a lot).

    3. That’s not true, it may not be in the same style as the originals, but that had more to do with technical limitations of the hardware, all the main elements exist, and if the original devs had made Tomb Raider today, it would be more like the reboot than the original, even the recently made, and classically faithful unreal remake mod shows that.

      All that is irrelevant, as to be a “Tomb Raider” game only needs to be set in the “Tomb Raider” universe, the same genre of game is not required.

      Warhammer games are a good example, with many different genre’s used.
      They are all Warhammer games, and which you prefer, doesn’t change that.

      Myself, I’d prefer more exploration/puzzles, less FPS, and though ROTTR, improved on the first reboot in that regard, it sold far worse, so I’m not hopeful.

    1. [Does not compute].

      Or, alternatively “but the numbers would be higher without piracy! Even though there’s literally no proof of that what-so-ever, whereas there’s plenty of proof to the contrary.

        1. Gamer’s are sick of these yearly franchise games, it only works with sports because it has each years real life squads to keep it fresh.
          Assassin’s Creed is even worse, with PC/Console multiple releases.
          1 a year 2009 to 2013 AC2, Brotherhood, Revelations,AC3, Black Flag.
          4 games in 2014, Liberation HD, Freedom Cry, Unity, and Rouge.
          2 in 2015 Syndicate, and Chronicles: China.
          2 in 2016 (The “No Release year”) Chronicles: (India, and Russia).

          Then Origins, and except for the anomaly of Black Flag, which was a good
          pirate game, spoilt by the on land AC parts, for many gamers, there has been a steady decline in sales, since Brotherhood.

          Good games take 3 to 5 years to make, and it’s that time span that keeps fans hungry for more, and that hunger is lost with yearly, or more releases.

          1. That speaks on how good ELEX is, despite AAA ‘journalists’ panning it and still needing a couple of patches, a true return to form from Piranha Bytes.

  2. Well, this is the part when you start to think that the argument about how consoles sell more AAA games is just a house of cards. I keep hearing that from some people and even they cant post any source of their claims, we can actually use Steamspy to know how many copies steam has sold, and demonstrate that AAA games can sold millions too when companies concentrate on giving quality products and not games which performance is crap and are behind layers of DRM.

    1. Steam is the largest service but there is Origin and they won’t even put some of their popular titles on Steam. If you look at total revenue PC is first followed by MS consoles and then Sony consoles but when you combine both consoles the revenue is higher than PC. Total PC revenue for last year was around 35 billion dollars but bear in mind that a big chunk of that revenue comes from games with microtransactions like League of Legends bringing in 1.7 billion dollars in microtransactions in 2016.

      It’s no wonder other Publishers want to have microtransactions too. There’s a lot of money in it.

    2. Of course its manufactured to an extent cause publishers prefer a closed environment but AAA games have higher chance on consoles anyway cause that’s their target audience usually. the audience that were trained to act in certain ways for a while. for example who is more likely to buy Destiny? a PC gamer that is already tired of grinding in real MMOs or a console gamer? now if Destiny 2 blows up on PC it would be thanks to Battlenet addicts that buy anything there. even so i recall Overwatch on PC had a 40 bucks version but on consoles the minimum tag was 60 cause they knew console players would be more willing to pay.

  3. Considering PC seems to have sales more often and deeper sales, I wonder the percentage of profits that came from PC. It’s all well and good to see PC sales being such a high percentage of sales, but it’s profits that will convince more developers to focus more on PC.

  4. I love seeing these large scale PC sales figures. It show the PC platform owns and can bring in large sales numbers(second big announcement from a large company in one month, very cool).

    Those of us that are long term PC gamers have always known the PC platform was solid and can hold it’s own. Having said that it is time for the rest of the companies that doubted us for years to give us the respect we deserve. In my opinion the PC is only going to grow and become a stronger platform over time and can’t be stopped.

    Time to let the PC Piracy mentally die or be left behind. I think the coolest thing for my self, it shows that if I wanted my game to be 100% PC exclusive and only focus on the PC crew you can do that now and that is a beautiful thing.

    Good times.

  5. The game cost next to nothing on PC a while ago. Less than 5 bucks. Otherwise, I doubt a lot of people would have bought this dumpster fire.

  6. I quit ROTTR back in 2016 because my PC was sh*t, but also because the gameplay was boring and uninteresting(I finished DOOM with 25 fps).

    Is it worth coming back to now that my PC is stronger? Cause it feels like a male massacre simulator lol.

    1. There are articles about Square-Enix saying they were disappointed with the sales; that’s not the same as them being poor. It sold 3.4 in its first month, which isn’t poor at all. SE wanted six million though, so it underperformed according to them.

      https://www.kotaku.com.au/2013/05/square-enix-disappointed-by-sales-of-tomb-raider-wants-to-maximise-profits-during-development/

      As for “what other reason” Microsoft had for publishing RotTR?

      “Totally. I’m a big fan of Uncharted and I wish we had an action adventure game of that ilk. We’ve started some, and we’ve looked at them. But we don’t have one today of that quality. This is an opportunity.”

      http://www.eurogamer.net/articles/2014-08-18-xbox-boss-phil-spencer-makes-case-for-tomb-raider-exclusivity-deal

      1. “Yes, and where did it end up? on PC and PS4 within a year, so it was pointless.”

        Not really sure what this is supposed to address.

        “And if the publisher considers it a disappointing then it likely is.”

        Unrealistic expectations happen more often than you’d think. 3.4 million on two consoles in a month is exceptional by typical standards, and beyond that by the recent standards of the franchise: in that one month, the game became the fourth best selling entry in the series, and nearly caught the previous two outings(Anniversary and Underworld, which sold about 5.5 million combined) while those games had access to the PS2, Wii, 360, PS3, DS, and PSP install bases. To then expect six million sales across just two platforms in greater than a month is unrealistic, don’t you think?

        “It was re-released on current gen consoles because it supposedly sold so poorly at the time.”

        It was re-released because it came out at the tail end of the seventh generation. That it was on the current generation of consoles only a few months after they launched(January release after November launch) says those versions were in development for quite some time. Tomb Raider wasn’t the only game at the time to launch on both generations of consoles, was it?

        Sorry, but facts disagree with your interpretation of events.

  7. Real problem with Rise of the Tomb Raider was their time exclusivity on XBone. That just killed the hype and momentum when it finally hit the PS4 nearly a year later. They should’ve released on all platforms or do a timed exclusivity with the PS4 first since they have majority market share.

  8. Biggest sales on PC for Tomb Raider 2013…Yet we didn’t get the Definitive Edition,available on both nextgen consoles.What a shame !

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