Tom Clancy’s The Division – PC Graphics Settings From Beta Build Unveiled + Comparison Screenshots

The beta phase for The Division starts in twelve days, and its PC graphics settings have been unveiled via YouTube’s ‘Alobordo’ (who already got access to it). As we can see below, PC gamers will be able to tweak lots of options (and yes there is an option to disable Chromatic Aberration).

Here are the PC graphics settings that will be available in the beta phase testing of The Division:

Vsync (on/off)
Frame Rate Limit (on/off)
Shadow Quality
Shadow Resolution
Spot Shadow Count
Spot Shadow Resolution
Contact Shadows
Post FX AA
Temporal AA
Sharpen Image (%)
Particle Detail
Enable Wind-affected Snow
Volumetric Fog
Reflection Quality
Local Reflection Quality
Sub-surface Scattering
Anisotropic Filtering
Parallax Mapping
Ambient Occlusion
Depth of Field
Object Detail (%)
Extra Streaming Distance (%)
Chromatic Aberration (on/off)
Lens Flare (on/off)
Vignette Effect (on/off)

According to Alobordo, the PC beta build ran with 55-65fps on a single GTX650Ti and an Intel i5 CPU (clocked at 3.1Ghz).

Alobordo has also released another video, comparing the game’s Low and Ultra settings.

Since Alobordo has disabled the embed code, we went ahead and screen-grabbed the images for you. Do note that these comparison screenshots are from the beta build and not the final build.







52 thoughts on “Tom Clancy’s The Division – PC Graphics Settings From Beta Build Unveiled + Comparison Screenshots”

  1. OK so am I the only one to think the graphics are nothing like the screenshot at the top of the article? I knew that original video was total BS.

    1. Original 2013 “Vertical Slice” Sandbox TPS/MMO/RPG version, vs. 2016 Multi-Platform “Sandbox” TPS/RPG/MMO version.

      Go figure.

      Back in 2013 they claimed it was being developed exclusively for 8th-Gen Consoles, while asking PC Gamers to “show interest in it” (asswipes), but I guess the 2013 showcasing was always intended as merely a “Vertical Slice/Tech Demo” combo designed to showcase the Snowdrop Engine’s capabilities, rather than preview what the final version was “intended” to look like, except they never bothered to actually state that to the world (most likely intentionally so), hence we were left to make our own assumptions. Typical Ubisoft, basically.

      I doubt we’ll be finding “hidden graphical settings” this time though like with Watch_Dogs, I think the 2013 & 2016 versions are two completely separate things, rather than one “super-version” purposefully downgraded before Launch in order to “quell console backslash”, or whatever ridiculous ideology drove the Watch_Dogs downgrades.

      1. It’s simple, Ubisoft like a lot of devs thought the PS4/XB1 would be a lot more powerful, so they built their vertical slices on theoretical specs. How devs though 1.6Ghz APU with a 7850 spec would be “next gen” is beyond me. The whole “super charged PC” by Sony was a complete joke.

        1. Either that, or in tandem with Ubisoft’s pre-Watch_Dogs backslash mentality, they just didn’t think anyone would notice/care/other.

  2. Low looks okay, Ultra doesn’t look much better except for shadows. But both versions are horribly blurred. Jesus. Whatever “AA” your source had on is bad. Real bad. A clean, aliased image is always better than all this FX and temporal cr4p.

  3. Many of these shots take place at different times of day, meaning the lighting is completely different. Not super useful for comparison.

  4. Please provide uncompressed pictures, comparison shouldn’t be done with compressed images; Details can’t be really compared.

  5. The time of day is too different in some pictures? Its hard to tell.. but in the other pics, yeah.

    Anyways! I want Massive to start working on a new World in Conflict game or something lol.

  6. Lmao. Day and night with that old demo. Leave alone this comparison. I know pc hard has the power to render something like the image above this article. Just way too pro consoles devs. False advertising should be punished.
    Maybe sony was referring to downgrades when they said greatness awaits. .. who knows
    The uber sad part is that people is actually preordering. On steam this abomination of downgraded is being supported and now is top seller…
    Of course you can refund it on steam… but can you take the money from steam? From the account into your pocket?
    I would love to watch steam actually loosing money cuz a lazy devs like this. And i guarantee you guys… that false advertising trend will go down hill.

    Pd: damnnnn is matrix 1 all over again. “Welcome to the desert of the real”. You dont need a high res image to tell that the world look empty as f*. The game is already around the corner. Not much time to improve the graphics.

  7. Holy sh*t. What the… ? Is that Just Cause 1? My eyes, it burns!

    Yeah, tell me about youtube compression and time of day.

    1. I bet Ubisoft thought, oh f*ck, consoles are so weak we got tons of downgrading to do from our vertical bullsh*t slice back in 2013.

  8. MMM WOW ?, I feel raped from the E3 build showcase. My buttocks cannot take it anymore. Let’s hope the game’s good and fun.

  9. By the holy God !!! that’s worse downgrade than Watch Dogs…. Removing this game immediately from my playlist.

  10. These photo’s are so compressed there is no way of telling how good the game actually looks. The Xbox One version looks better than those screenshots.

  11. The guy who made those photos have GTX650Ti 1 gb and an Intel i5 CPU (clocked at 3.1Ghz) and 8gb of ram ,how can u belive than he can show us utra setings with that wooden pc?

    1. Because it’s a screenshot, it doesn’t matter what specs you have, it should look same even if it was running at 5fps. Though he could potentially be lying about settings he has on, just for the sake of controversy.

  12. Its on a 650ti what do we expect it to look like with 1gb vram? Might as well try ultra on a 2009 laptop, His system is trash

    1. Only the FPS performance would suffer, it wouldn’t stop his ability to take accurate screenshots at those “ultra” settings.

  13. It’s already super clean and polished, but you can’t see it because ToD in 2013 screenshots is different. It’s 4:33 PM in them, compared to 4:27 in screenshots from this article.

  14. looks like sh!@!@!, you know what.. I want ubi-liers-shi@##@ to read this.. Streets Of Rage is way better than this crappy downgraded game.

      1. we all knew that the final render won’t be like 2013 showcase.. ubishit should stop these kind of marketing communication but you should also stop to trust it and wine about it.

        Render feels ok for me looking the quality of this video and I will probably play it.

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