Ubisoft has announced that a new patch for The Division 2 will be released tomorrow. According to the release notes, patch 1.07 will pack performance improvements that should help and address the frame rate drops that some have been experiencing.
Furthermore, this patch will feature the part 2 (and final) fixes for the Skills-going-on-cooldown issue and for the scaling issue when you play with players that have different levels.
Some issues with specific headsets will also be addressed, navigate and “Mark as Junk” controls will be fixed on controllers and Massive Entertainment will enable “Push to Talk” (meaning that players won’t have to an open microphone by default).
As always, UPLAY and Epic Games Store will auto-download this patch once it becomes available, and you can find its changelog below.
Tom Clancy’s The Division 2 Patch 1.07 Release Notes
Performance
- Various improvements to reduce frame drops.
Clans
- Changed the Clan Member UI colour to not conflict with Elite enemies.
- Fixed an issue where players Clan XP contributions could stop registering.
VOIP
- Changed Push-to-Talk to be the default VOIP setting.
UI
- Changed Apparel Store purchase confirmations to a button hold action.
- Reduced the UI flickering effect present in the menu.
- Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
- Fixed the menu distortion animation playing twice under certain circumstances.
Skills
- Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.
- Fixed instances of skills going on cool down when deploying a shield.
- Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession.
Mods
- Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory.
Gameplay
- Fixed daily and weekly missions not resetting for offline players.
- Improvements made to Co-op health scaling.
- Fixed an issue where armour/gear scaling would not take World Tiers into account.
- Fixed skill damage incorrectly being scaled twice for low level players joining a high level group.
- Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op.
- Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective.
Open World
- Fixed an issue that would allow players to upgrade neutral control points.
Side Missions
- Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member.
PC
- Fixed an issue where some Logitech headphone users experienced missing in-game audio.
UI
- Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences.
Xbox One
- Fixed an issue where the HDR setting slider would not move.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
““Push to Talk” will be enabled by default and you have no longer an open mike per default.”
MIKE MIKE MIKE MIKE MIKE MIKE MIKE MIKE MIKE MIKE MIKE MIKE. HUMP DAY!
May want to add a [sic] next to it.
‘will improve performance’
So insted if 100% cpu it will use 120% ?
Those are small minorities who get that. Possibly running some 1st gen i7s. Since this game uses all cores it’s normal that CPUs like that are bottlenecking.
Real problem is the random stutters which many many get and DX12 crashes
“Those are small minorities who get that. ”
How do u know how many ppl have 2 core and 4 core cpus?
I meant that there isnt really much people whining on media/forums about this. If it would be huge then it would get traction. But i do believe some people have it, but i do not believe you played the game and jumped on gun
there isnt really much people whining on media/forums about this”
Cuz most of the ppl have no idea what us fps or frame time or ……
I played ac : odyssey same problem
And any other ubipoop game or epic store
Also if you wanna know who have what cpu just google steam cpu survey .
And you will se how many ppl still have 2 or 4 cores.
. So yeah
You read between lines. I said that not many is talking about the problem and those talking probably have very old CPUs.
I never said anything else lol. If the game takes 40-60% of 8700k CPUs how much you think it will take from older low core ones?
100%
And how do you know their race from….oh…
Why. .. How …. Who cares?
I know you are joking, but in the benchmark my CPU (i7 3770k) hits110% at certain points. Lol game runs beautifully for me.
While the TAA sucks, turning it off is almost worse. Soooo much noise on reflective surfaces with it turned off.
this patch is BS, brakes performance even more with extra freezes on top which never happened for me before
‘brakes’ performance and extra freezes. I see what you (unintentionally) there.