Ubisoft has released some new beautiful screenshots from the PC version of Tom Clancy’s Ghost Recon Wildlands. In addition, the French company also released a PC trailer, showing the GameWorks effects that will be featured in it.
Ubisoft has partnered with NVIDIA, and Tom Clancy’s Ghost Recon Wildlands will support HBAO+, Volumetric Lighting, Turf Effects Grass Simulation (similar to those that Square Enix demonstrated in its Final Fantasy XV tech test video), and Ansel in order to capture beautiful screenshots,
Tom Clancy’s Ghost Recon Wildlands releases on March 7th.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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One of the most demanding games in 4K I’ve played. But games a blast I tell you, really enjoyed the beta, well polished and fun. Came in with low expectations and was surprised.
Tell the truth…you like the game because of the amount of Llamas you saw. You are not fooling anyone. 😉
Well shiiieeeeet son! U read me like an open book :O
We all hate ubisoft but you gotta admit that they at least puting some good work in terms of graphic tech for the PC. They just suck at performance.
Graphics – cool, yeah. But being a typical Ubisoft open world game… eh… there will be no game
Id argue that this is not downgraded at this point. Hey i love the idea of this game, but i dont think there will be a pc capable of running it at decent framerate.
Either that or it’ll be an insanely expensive rig, that only the 1% can afford. If anything that trailer has the game running on an expensive as hell rig, just to make it look good and run relatively well.
I just can’t see i5’s and single 1080’s running the game on ultra+the gameworks and all at 60+ fps to boot.
At realistic resolutions 1080’s can run it. Just don’t expect anything above 1440p.
I’m running a pretty stout PC, with a 7700K @ 4.9ghz, and an overclocked Hybrid GTX 1080 boosting to 2,114mhz, and I can say this…people with lower end hardware are either going to have to lower graphics settings, lower their resolution, or a combination of both if they want to play this game with high frame rates.
The game does look fantastic graphically. I was able to run it maxed out at 1440p, and I got frame rate dips only a couple times.
It is downgraded. The most noticeable downgrade from the 2015 trailer is screenspace reflections. Apart from large water bodies, the game now uses only cubemaps for everything. This sucks, because it makes a huge difference in a lot of cases.
That’s the huge issue, because they try to give PC users the eye candy we want, they in turn suck at showing us said eye candy at a decent frame rate, so in turn what we see isn’t worth seeing if it doesn’t perform anywhere as well as advertised (and boy do Nvidia advertise such crock).
wrong, it’s just that said eye candy takes a lot of power to render. You can’t have your cake and eat it. This game maxed out pushes an insane amount of detail in so many ways. Name one open world game that comes close to this in terms of environments, lighting, vegetation quality and density, texture quality, terrain detail, draw distance etc.
The Witcher 3 doesn’t touch this in terms of graphics.
You tell me I’m wrong, tell me it pushes beyond some set form of limitations 9which I’ve yet to see) and then ask me to compare a game to the typical ubisoft output?.
What year is it?.
Witcher 3 doesn’t even touch the game at all?, jeez it must be objectively superior and better to Star Citizen by that logic.
If you are objective person you cant deny that Horyzon zero down has best graphics on any platform on combinatiom of all parameters.
I like how you’re going with HZD and nothing else.
“puting some good work in terms of graphic tech for the PC. They just suck at performance.”
well, which one do you want ? You can’t really have both, especially in an open world game with massive natural landscapes. It’s worst case scenario for performance.
As long as they make the options scalable and you can run it on lower cards while having it look decent, it’s fine.
Now, I’m not saying this game is well optimized, but take the Division as an example. It ran fine on a wide range of machines. There was an extensive options menu to play around with, and the game still looked good even on lower settings. but people never care about that. Many of these PC performance channels on youtube – if they have a good card, they always turn every available option to the max and expect it to run at 2k/4k 60fps, and if it doesn’t, it was badly optimized. No one seems to care about the fact that the game beautiful fully volumetric lighting and particles, global illumination, screenspace reflections on every reflective surface (one of the best implementations I’ve seen). When you push all of that stuff to the absolute max, along with extra draw distance, object detail, PCSS, you are going to have worse performance.
So Ubisoft allow high end PC gamers to push graphics. They give the options to push higher end machines. You can’t expect good performance when you go there. In the case of The Division, all those whiners would have been happy if Ubisoft downgraded those options so that the game ran better ‘maxed out’, and it’s not like they would have noticed the downgrade.
You’re shooting way above the general intelligence of a discussion board there buddy. Careful, you might take a few eyes out.
I’d like to see all this at 60fps, but I know it’s going to actually require SLI of some sort.
The environments look absolutely stunning. Definitely the best I’ve seen in an open world game (on max settings).
Still a shame about the screen space reflections 🙁
This will be the first game to utilize NVIDIA Turf Effects for grass simulation.
Enjoy everyone!
Looks great. Beta didn’t have that option ?
ah that is the same grass tech with ffxv demo yesterday isn’t it?
I played the beta for an hour and a half and uninstalled. Typical uninspired Ubisoft open world game.