They Bleed Pixels – Abandoning XBLA and releasing exclusively on Steam in order to reach a larger audience

Independent game developer Spooky Squid Games announced through a new trailer today that They Bleed Pixels has moved its development from Xbox Live Indie Games to Steam and will be announcing a release date soon. Originally planned for release last summer, the Spooky Squid team have spent an extra year polishing, creating additional levels and adding Steamworks features including leaderboards, achievements and cloud saving. Also shown in the trailer for the first time is a small preview of the game’s detailed motion comic cutscenes.
Miguel Sternberg, Creative Director at Spooky Squid Games said:
“We’re extremely happy to be bringing They Bleed Pixels to Steam. Throughout development other game developers and players have told us that the game really deserves to reach a larger audience and the move to PC and Steam will do just that. For those waiting for the release date we’re very close to being able to announce it. We’re just finishing up sound and squashing a few pesky bugs. It’s been a busy year and I think players will really appreciate the additional content and polish.”
Featuring a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action.  It tells the story of a young girl haunted by a mysterious book and her violent Lovecraftian nightmares.  The game features a surprisingly robust one button combat system and a mid-level save system that requires players to pull off stylish kills in order to earn and place checkpoints.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email