Electronic Arts has revealed its Q1 FY16 earnings results and according to them, the PC is the second – if not THE – most profitable platform for the publisher. In addition, EA reported that players in Battlefield 4 and Battlefield Hardline logged more than 170 million online gameplay hours combined in Q1, and that more than 16 million matches of FIFA 15 were played on average per day in Q1.
But let’s get back to what is more interesting here. According to EA’s reports, the PC platform was responsible for 21% of EA’s earnings. On the other hand, current-gen consoles (PS4 and Xbox One) were responsible for 41%, while old-gen consoles (P3 and X360) were responsible for 24%.
This basically means that the PC has managed to surpass old-gen consoles. Not only that, but if the earnings for current-gen consoles were equal, then the PC is THE most profitable platform for EA (20.5% for each console versus 21% for the PC). Our guess is that PS4’s sales are higher than those of Xbox One, thus PS4 is the most profitable platform for EA, making the PC the second most profitable platform for the big publisher.
Still, this is great news for all PC gamers as our platform is a profitable one for EA, which basically means that it will be highly supported by the company.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”