The Elder Scrolls III: Morrowind – Open Morrowind v0.17 Released

The OpenMW team has released a new version of its Open Morrowind Mod. This version introduces a new player control system, potion usage, a Main Menu, and a multitude of fixes and improvements. OpenMW is an attempt to re-implement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game and you must own Morrowind to use OpenMW.
Those interested can download it from here.
Here is its complete changelog:
•Fixes for physics shapes and dark textures
•Fix for character normals
•Fix for laggy input on OS X
•Added support for objects crossing cell borders
•Re-implemented dropping items
•Implemented a Main Menu
•Implemented Camera Modes and proper Player control
•Added support for object rotation and scaling
•Fix for NIF material sharing
•Implemented potion usage
•Implemented skill gain backend
•Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
•Fix for various crashes and errors
•Fixes for memory leaks
•Various improvements for console scripts
•Various code cleanup and improvements
OpenMW 0.17 Release Commentary

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email