Techland talks a bit about Ray Tracing in Dying Light 2, will make Dark Zones more intense

Dying Light 2 is a game we are really looking forward to. After all, Dying Light was one of the best zombie games to date. Dying Light 2 will be using C-Engine and will take advantage of real-time ray tracing. And, in an interview with OPM, Techland’s rendering director Tomasz Sza?kowski talked a bit about the game’s Ray Tracing effects.

As Sza?kowski told OPM:

“Dying Light 2 is the largest game we’ve created using our in-house C-engine. It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain.”

According to the developer, Techland will use Ray Tracing for the game’s shadows and Global Illumination effects. Moreover, it will further enhance the game’s Ambient Occlusion effects.

“Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen. As such, the floor under a table doesn’t affect the displayed image when we look down at the tabletop)

Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense.”

Unfortunately, there is no ETA on when Dying Light 2 will come out. In January 2020, Techland announced that the game will miss its Spring 2020 release!

John Papadopoulos

John is the founder and editor in chief of DSOGaming. He is a PC gaming fan and highly supports the modding and indie community, although his gaming roots can be found on consoles. Basically he is the one you can blame for everything you read at DSOGaming so go ahead and bash him. Contact: Email