Dying Light 2-6

Techland talks a bit about Ray Tracing in Dying Light 2, will make Dark Zones more intense

Dying Light 2 is a game we are really looking forward to. After all, Dying Light was one of the best zombie games to date. Dying Light 2 will be using C-Engine and will take advantage of real-time ray tracing. And, in an interview with OPM, Techland’s rendering director Tomasz Sza?kowski talked a bit about the game’s Ray Tracing effects.

As Sza?kowski told OPM:

“Dying Light 2 is the largest game we’ve created using our in-house C-engine. It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain.”

According to the developer, Techland will use Ray Tracing for the game’s shadows and Global Illumination effects. Moreover, it will further enhance the game’s Ambient Occlusion effects.

“Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen. As such, the floor under a table doesn’t affect the displayed image when we look down at the tabletop)

Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense.”

Unfortunately, there is no ETA on when Dying Light 2 will come out. In January 2020, Techland announced that the game will miss its Spring 2020 release!

33 thoughts on “Techland talks a bit about Ray Tracing in Dying Light 2, will make Dark Zones more intense”

      1. Hol up, first let Ampere specs be a real thing, before we meet another Turing raw performance increase disaster.

      2. If you own a RTX 2070s you definitively don’t need to buy a 3070…you can just jump the whole Ampere gpus

      1. Show me, besides a demo that could easily be a vertical slice, there’s no proof of this game existence.

      1. In a sense, because the Cyberpunk we would get, is not gonna be anything like what they showned in the couple of demos. Also, not a fair comparison, Cyberpunk keeps alive with the constant promotional dumb stuff from CDPR (cosplay and modding contests). You dont see a thing like that for Dying Light 2..granted, we are talking about different studios with different “reputation” and resources.

  1. The only thing i care is if this game is gonna be dark, dystopian hopeless and mature. like new vegas since it has the same writer….unlike wasteland 2 that became more “current year millennial hipster stronk wammen”

  2. same thing happened to the first game and it ended up exactly what everyone was hoping for. it will be worth the wait.

  3. The day I start caring about Raytracing, is when it stops annihilating FPS and is more widespread with all brands like will be in the future.

  4. one of the things that made the first one so great (for me) was the absolutely gorgeous graphics, especially that intro. I remember running across the map looking at the trees and the leaves moving in the wind and that beautiful sun. then would come the night and I would immediately light a flare and that sharp contrast of that flare effect against the dead black of the night in the background,..ooh… I’ll never forget, it was such a pleasant surprise, this game! … good times.

    so yes the engine work WILL enhance the experience the way it paid off in DL1

    1. same here…one of the very first game to really demonstrate what the actual gen-tier console could do graphicwise…and it was amazing…a really generational leap from Dead Island

  5. This is all nice and dandy but… release date? Rather than forcing raytracing late in the development stage just because rtx is the new hype, they should just focus on finishing the game.

  6. Honestly tho, is ray tracing that important? The first dying light, even tho it has graphics that were and still aee great, was an amazing game due to the sense of dread it caused to the players.
    If they can still make a game giving this feeling to the players then who gives a flying F about ray tracing or global illumination?

    1. As much as i think that raytracing currently is just a marketing tool, in a game where light and darkness is important, even in a gameplay aspect…having proper light emulation makes sense, and you have raytracing for that.

      1. Indeed proper lighting is extremely important but is it something worth bragging about? I would prefer to know if there will be even better dismemberment mechanics than the ones in Dead Island than to know, something that is obvious now that I think of it, being in the game. Having improved a solid mechanic, imo would be much more worth bragging about

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