During an E3 2019 gameplay presentation, Techland’s lead game designer Tymon Smektala claimed that the team is currently working with both NVIDIA and AMD in order to implement real-time ray tracing effects in Dying Light 2.
Tymon Smektala stated that Tecland is currently experimenting with the technology, meaning that it’s not certain yet whether Dying Light 2 will support real-time ray tracing on the PC at launch.
The fact that Techland is also working with AMD suggests that we may see this new zombie game releasing on both PS5 and the next Xbox console (Project Scarlett). We do know that both of these systems will support ray tracing, so it makes perfect sense for Techland to be working with AMD.
Unfortunately, Tymon Smektala did not reveal any additional details about how Techland will be using real-time ray tracing in order to overhaul the game’s visuals.
Dying Light 2 is powered by the C-Engine, a new generation of Techland’s in-house technology dedicated to open-world action-adventure and action-RPG games, and is currently scheduled for a Sprin 2020 release.
Thanks PCGamesHardware

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Makes sense and it’s not surprising at all. I’m sure countless devs experiment with ray-tracing in R&D.
The question remains, will Dying Light 2 actually ship with ray tracing at any point ?
Dont really care about
I still wonder how the new consoles are going to support even basic ray tracing at a steady 60FPS 4K. Oh well, I’m sure they’ll find a way.
Shut up you hoe
They’ll probably trace fewer rays…. like 4 rays lmao
Yeah sure b*tch !
30fps rather than 60. Or checkerboarding solutions which IMO are very much welcome on the PC side. There are a lot of way future console games could leverage ray tracing in a very impressive manner.
It’s been confirmed by a Naughty Dog dev that the solution for ray tracing is hardware-based.
Likely the result of a tight collaboration between AMD and Sony.
DXR Raytracing was invented together by Microsoft and Nvidia. So all patents for RT cores are shared by Nvidia and Microsoft
AMD can’t create own RT cores for PC or Playstation becase they don’t own RT patents but they can add RT cores on Xbox. All RT-cores patents are shared by Nvidia and Microsoft. MS can share own patents with AMD to use RT cores on Xbox hardware.
ugh. it does not work like that. do you even understand why open standard like Direct X exist? Ray Tracing is just new stuff they add officially into direct x spec. let me give you other example then:
AMD has been pushing hardware based tessellation since DX10 era. tessellation only becoming part of DX spec with DX11. so my question to you is: did nvidia unable to use tessellation on PC because AMD own the patent for tessellation engine?
when MS include one feature into their DX spec they will make sure every other hardware vendor can also use it. that is the very purpose of creation of DX. an open standard software (not to be confused with open source) that to be followed by every hardware vendor so the software will be able to run on any hardware. and in the process creating the spec every IHV will give their own input shaping the final spec.
make no mistake though. while the software will work on any hardware the hardware implementation will always be unique and proprietary to each IHV. in case of tessellation AMD have their own way to do it. nvidia also have their own way to do it which they called polymorph engine. it will be no different with RT. to support hardware based RT all AMD need to do is creating their own RT implementation that will not conflict with nvidia patent. AMD, nvidia, intel and every other GPU vendor has been doing this for years.
also MS did not share the patents for nvidia RT core design. nvidia RT core design is completely nvidia proprietary solution. MS just dictate the software not dictate how exactly the hardware must be designed. hardware implementation will be done completely by IHV.
“MS did not share the patents for nvidia RT core design. nvidia RT core design is completely nvidia proprietary solution”
Nvida CEO said that RT cores was developed together with MS. All patents to RT cores are shared beetween MS and Nvidia. This is why MS confirmed hardware raytracing on next Xbox.
We already know that Playstation 5 wont have any raytracing hardware except for audio. Yes “raytraced audio” but not graphics. AMD can’t use RT cores without help from Microsoft
Shut it, Sp4ctr0 Spencer!
Easy to understand, most games will most definetly continue in the same console trash – aka – 30fps and most likely upscale to 4k, not native. And then the RT will probably be way way under what the superior pc version’s will get. So there you have it. Even a turd can run RT, it’s just how much that ugly duck can muster, when they squeeze that F*CKR 😀
With all the fun i had in Dying Light i’m pretty sure raytracing or not i’ll have just as much fun.
Dont really care about
i have a nasty feeling that this will end up on the epic store
Excellent!