Techland Is Working On A Performance Patch For Dying Light, Recommends Using View Distance At 50%

Techland announced today that it is currently working on a performance patch for the PC version of Dying Light. As the team specifically said, it is working ‘hard to make sure a patch fixing framerate issues on affected software/hardware setups.’

In the meantime, Techland suggested PC gamers to set their View Distance at 50% (which is said to be its default High settings) in order to avoid any performance issues caused by it.

“In the meantime, there is a possible fix to the problem for at least some of you, see below:

Please make sure the the VIEW DISTANCE slider in MAIN MENU>OPTIONS>VIDEO is set to EXACTLY HALF.

The half-point value is the default for HIGH QUALITY settings, anything above has little impact on visual quality while being extremely taxing for even top-notch hardware.”

There is still no ETA for this performance patch, but we’ll make sure to keep you posted!

36 thoughts on “Techland Is Working On A Performance Patch For Dying Light, Recommends Using View Distance At 50%”

      1. I didnt test on 4k. Very few games can run at 4k on a single 970 most of them require 970 sli. But on 1440p it runs evrything pefect at max settings.

        1. well obviously you’re going to have issues on 1600p, that’s quite a demanding resolution for gaming.

          I get 50-60fps on 2560×1080… turn textures down to medium if you don’t have a 4 or 6gb card.

          1. 2 way SLI 970! thats was enough to Skyrim modded, WD, Mordor!

            Thats a crappy job from Techland..sir!

          2. 970 – i’d still be turning textures down to medium on a 1600p monitor… but you should already know that.

            idk why pc gamers all turned into noobs this week… or did they all just realise that their pc’s aren’t going to run games at max settings forever?

          3. yep. enough of crappy budget cards…AMD and Nvidia x70 crappy budget cards!

            x80 only from now on!

          4. Not even kidding this is exactly what happened. I tried everything but I had to set the textures to medium in order to have a decent gameplay experience on my 970. Once it uses over 3.5 the game fluctuates by like 30 frames a second and is only barely playable.

  1. Look ppl ,DO NOT I REPEAT DO NOT expect a game patch to fix performance issues ,game has huge threading problems and a simple patch is not going to fix it. A programmer will tell you that.

    1. Then how come it was totally fine until they issued a game-ruining patch JUST before release? TotalBiscuit was able to run it fine, then the morning of release it suddenly went to s**t because they patched it. Here’s proof, footage of it running EXCELLENT before they patched it. https://www.youtube.com/watch?v=W_ZSGLNjveg

  2. This is why I dont pay full price for unfinished ports. I tested today the gane.
    1. I have the cracked version
    2 gtx 780 sc 2 way sli. I7 4.1 ghz
    3 play a while. 1080p. Framerates dipping well below 25.
    4 game on cutscene or zooming freeze for 3 maybe 4 sec
    Then I noticed a driver update. I updated my drivers. Daylight game ready
    Here we go again
    1 same freezing and frame drops
    2 the ingame crap aa makes all my textures flicker.
    3 decide to play without aa.
    3/2 I cant stands that uggly jaggs.
    4 decided to go 4k and textures meduim. The game looks decent but I have a flickering and its lighting related. Like when your eyes try to adapt to lighting after watch the same spot for 3 sec. Even the game keep flashing for 3 or 4 sec while you pause the game.
    5 I downloaded a new sli bit and all the flickering are gone after using nvidia inspector. The problem now is not good scaling on mi sli.
    Seriously… how in the bloody hell im gonna give my money to this guys. I mean 60 damn uglys bucks man…

  3. I read on a forum that disabling CPU core 1 for a couple of seconds and then turn it on causes the game to use all cores. There was a picture with the MSI afterburner overlay demonstrating it but may aswell been photoshopped…

  4. I dont understand game developers anymore. Nobody forced them to announce a release date, so why the half baked products that obviously were not tested?

    If your product required more fine tuning why no postpone the release date, instead of bringing hate to yourself. I think buyers should start suing these companies so as to put a stop to this nonsense

    1. TECHNICALLY they are forced to announce a release date by their publisher. In this case, that would be WB. Once the release date is announced, development on a game is no longer a precise creation, but rather a game of catch up and rushing to get certain things done. Also known as “Sprinting”.

  5. I guess 2015 will be another year of broken games —__—. I wonder how many patches it will take for this game to be smooth

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