Team17 and Drop Bear Bytes have today confirmed the development of Broken Roads; an original and narrative-rich, isometric, turn-based role-playing game set in an unforgiving, post-apocalyptic Western Australia.
Scheduled to launch on Steam in 2022, Broken Roads presents a post-apocalypse with real-world locations and landmarks serving as the backdrop for the complex stories of Australia’s survivors.
At the heart of Broken Roads’ thoughtful and mature storylines is a deep and meaningful morality system, the Moral Compass. This system will influence quests, dialogue, and character development. According to the devs, the system is shaped along four different philosophical paths: Humanist, Utilitarian, Machiavellian, and Nihilist, each with their own unique traits. As the journey begins, players will be asked a series of questions – moral quandries – that determine their starting position on the compass. Their decisions throughout the game will then shift their philosophical leaning and affect future choices, quests, and reactions from the people they meet.
Below you can also find game’s key features:
- Deep and compelling. Broken Roads builds on classic single-player role-playing games, blending traditional gameplay with original mechanics and experiences
- Moral Compass. A unique system that influences both story and gameplay as the plot unfolds
- Authentic setting. Explore real-world locations across a post-apocalyptic Western Australia filled with intriguing and emotional stories
- Unique visual and musical styles. Hand-drawn visuals and a soundtrack composed with instruments constructed from everyday objects help make the world of Broken Roads vibrant and alive.
Enjoy its debut trailer!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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scan for wokeness:
-no cringe dialogue detected
-no shaved hair androgenous strong women
-no endless parading of nonwhite characters around.
-no lazy art style
hmm this is weird, keep an eye on it.
Australia? How can you distinguish pre from post Apocalypse?
It depends, if Mad Max is riding around or not.
Why can’t there be more good lookin’ isometric games like Path of Exile 2 but not online-only nor fantasy or medieval based.
Try “The Ascent” it’s a very basic RPG but the true cyberpunk scenery is absolutely worth it
nah
well, you got atom rpg,three shadowrun games. krai mira,underrail,dustwind, insominia the ark uses to be top down. Of course you got wasteland. There are more.
Fallen: A2P Protocol sucks, encased is not finished yet.
Yea, I know most of ’em. Some of ’em are good.
But you missed the “good looking” part.
Only Wasteland 3 qualifies to some degree.
I like Larian’s engine. And the new Path of Exile 2’s engine update.
But enough of fantasy isomterics.
Did you try Disco Elysium?
I’ll be honest, I tried on friends system. Yet to make a purchase. Need a commitment for deep narrative RPGs.
This was announced back in 2019.
turned based again? f*cking idi0ts. hard pass
If it’s made by Australians it will be POZZED. Don’t support Western game devs.