Bandai Namco has just revealed that the PC version of Tales of Zestiria will be locked at 30fps. As the company noted, this is because “changing the framerate proved to have profound consequences on things like animation and overall fighting mechanics tuning.”
As Bandai Namco claimed:
“It’s now time to talk about the framerate; all versions of Tales of Zestiria will run at a constant 30 frames per second. Before you run off to the comment section, hear us out! The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!”
In our opinion, this is the exact same thing that happened with Final Fantasy: Type-0 HD. Both of these games were developed in such a way that the physics and animations were tied to the general framerate.
However, we’d hoped publishers (and developers) would put more effort into such re-releases. Yes, it would take time to properly unlock the framerate, but we’re talking about a complete game that is being ported to other platforms, and not a game that is being developed from the ground up. Everything, from the storyline to its gameplay mechanics, is complete. So yes, a little more effort would be really appreciated.
Bandai Namco stated that the PC version will support resolutions up to 4K, will have an option for a greater draw distance (than the one found in the PS4 version), and that it will sport enhanced shadows, anti-aliasing and textures.
Tales of Zestiria is coming to the PC in 2016!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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cinematic experience
The best interest for my experience is 60fps.
Why are Japanese devs still coding games this way? It’s totally archaic, especially with PC growing in popularity for JRPG’s, etc.
Its like coding standards used for mobile/android games are being used for consoles and PC.
Their engines are old, but because its very expensive to maintain an engine, they are slowly migrating to more consolidated engines, like Unreal engine.
It’s a JRPG, so 30 FPS is fine 🙂
“its from lazy japanese devs so i will accept any crap they fling at me” Jesus christ man, show some backbone and set a standard.
No. It’s a ACTION JRPG.
All previous tales games in the series ran @ 60FPS. PS3 ones as well. Slap in the face.
30 fps is fine for this sort of game regardless of platform, I will be getting the PC version.
Tales of Zestiria is coming to the PC in 2016
Not according to Steam it isn’t it’s the 20th of October this year, or has there been a change very recently?
I hope its still 2015 or i will flip some tables.
and they gone f’ed up
The real question is what about Tales of Syphonia? From what I hear the original game was 60, but it was dropped to 30 for the PS3 HD re-release. So logic-tied fps simply won’t be a viable excuse if the PC version is locked to 30 as well.
Seriously though, Japanese devs need to move away tying fps to logic ASAP. Hopefully the move away from custom-made engines will facilitate that.
Tales of syphonia is a pretty sh*t game and one of the poorest in Tales series.
-Just posting my worthless opinion cause that game is too overrated and its annoying the hell out of me as to why.
TBH, I don’t think it’s very good either (dragged on for too long). But I have no reference point as it’s the only Tales game I played (other than that one on the SNES with the crazy encounter rate).
You can always emulate the ones on psx or ps2 using epsxe or PCSX2 respectively.
Thats how i played Legendia and Tales of The Abyss, Tales of the Abyss is one of my favourite games.
I played symphonia with dolphin and I regret it, cause at the end of the game it felt like an utter waste of time. Tales of the Abyss is pretty awesome. Legendia, I didn’t finish it so I can’t comment. I do hope after zestiria they eventually port over vesperia and Xilia.
Yeah those are the games i kinda want to buy a PS3 for, but the outdated hardware turns me off, F*ck PS4 and no backward compatibility.
There is a great raise in quality on the Tales series after Abyss.
Abyss was great, Vesperia was incredible, both Xillia games doesn’t let you down at all.
Anyone who played the older games will notice the difference.
Is there a PS3 version of Vesperia with english text?
There is a english patch for the game. But it can’t be applied on updated PS3’s.
Symphonia changed to 30fps with the PS2 release. They used the PS2 version for the HD re-release.
All of the Tales games save for Zestiria, PS2 and HD Symphonia have been 60fps.
Maybe not in the overworld. But the battles have always been 60fps.
I just got done playing through Xillia and Xillia 2. They were both 60fps. Got done with Abyss before that. That was also 60fps.Vesperia, Legendia, Destiny, Phantasia, all of which were 60fps.
If we keep letting them think this is okay, then they just might lock Berseria at 30fps too.
Thanks for the info. I’ve only played Symphonia, but it was years ago so I didn’t remember how it ran. TBH I don’t think I cared much about 30/60fps back then because most games worth playing had really stable framerates regardless of what they were running at.
Even the f’ing Wii managed to run Graces at 60fps.
“We do this in the best interest for our wallets! We’re too busy adding false rewards for the number of preorders, we can’t be bothered to fix it!”
It’s a weeaboo game, so of course it will be.
Do they need more A bombs to learn to code?
Wow dude, that was immensely tasteless.
Honestly couldn’t care at this point. But, it really brings to light, the poor way of coding japan still follows. And has none of these people played a game at 60fps, cause for me personally I will sacrifice a lot of details for a solid 60fps (mostly in first person shooters though). They should really try it out, cause 60 fps is so very smooth.
Here we go again… I’m actually pretty scared of what I might find on the Steam forums right about now… Oh, do remember there’s a preorder ticker timer still left to be filled at Tier 3.
Too funny.
does it really matter? this type of game doesnt need 200fps.
For a game with real-time battle system? Yes it does.
You must be have played every single Tales games out there.
what do this game and Type-0 have in common ??
both are made by japanese companies
so Japan go to hell already and stick to 3DS low res sh*t
Changing to 60 fps would have a “profound” effect on gameplay huh? Me not buying the game at all because of a 30fps lock is a more profound effect. Maybe Japanese developers should get the hint and stop tying physics to the framerate. This is not a new issue at this point.
Exactly. 30 FPS is instant no-buy. Their nonsense defense is nonsense. They just didn’t want to spend the money to get someone to properly rework the engine.
This sucks. If it was a normal JRPG, it MIGHT be acceptable.
But this is a Tales of fucking game, where they have fast paced combat. 30FPS is NOT ok for that.
This is the first Tales of game to run @ 30FPS, it doesn’t make sense. I’m not counting the ToS port to PS3, which ran @ 30FPS for some weird reason.
But prior to Zestiria, every tales game has managed 60FPS… and now, this one, on the PS4, is 30? Why?
I expected more after Valkyria Chronicles came to PC and started this revolution. I can play that at any resolution and frame rate without issue, even though it was originally tied to frame-rate, they adjusted it so it wasn’t.
Why can’t these lazy developers do that?
No support for 144fps, No buy.
I have no problem with that. 30 fps never bothered me
I’m not like these other crazy PC gamers who keep screaming about 60fps. I mean 30fps still similar experience you get on PS4, and people should just enjoy the game instead of looking at the fps. In fact, the PC version still have option to increase resolution and draw distance above console version
Good goy.
Do you know WHY people want 60fps for this game?
Because it’s a realtime battle system. Meaning you need precise inputs as well as compensation for input lag.
That’s what 60fps benefits. Faster response time, smoother gameplay, and a better experience overall. You can enjoy 30fps all you want, but don’t be a blind dumbass, thinking that 60fps isn’t a necessity on PC.
My PC altogether probably costs more than what some people make in a single paycheck. I’d better be getting 60fps AT THE VERY LEAST.
What has good port has anything to do with frame rate ?!
As long as the game has proper keyboard & mouse support, and option to adjust resolution and has no exclusive bugs on PC only, then it is a good port in my opinion.
If enough people complain they will change it to 60 like Sega did with Grandia 2
Well you can’t really blame them. PC gaming is still new to Japan, but at least they’re growing and the devs are learning. I’m sure more Japanese games in the future will be better on PC.
Yes, actually, it is besides The ToS ports to PS2 / PS3.
Say no to framerate locked ports.
MGSV is from Japan, so what was your point again?
you think you’re smart huh ? you got me you bald potato ?
MGS is a huge franchise with 80 mil $ as a budget and it’s got tons of western devs involved like Nvidia you out of job pineapple
Bald potato, I laughed. Anyway jokes aside, one doesn’t have to be all that smart to disprove your point. You said “Japanese companies”, I responded that MGSV is from Japan and developed by a Japanese company. Regardless of whether it’s a multi-million dollar franchise or not. Hence your point stands invalid as does your gross generalization.
But either way I’m looking forward to your response… I’m genuinely impressed with the creativity of the whole potato and pineapple thing. Bald potato, man that’s the funniest sh*t I’ve heard in a while.
it is a shame that there is no 60 fps but we are still getting the best version. it’s way better than PES Hybrid or things like that.(which still can be improved with mods but still they are giving PC gamers the real middle finger with that). until a while ago we weren’t even going to get this game on PC so having the best version on PC right now is a plus in my book since i don’t want to buy a console for these games.
whether people like to accept it or not, it will take time until all Japanese developers move on from 30 fps. more and more are realizing the potential of PC gaming for their benefit in Japan. MGS V, Dragonball XV etc. on the other hand, i hate the pre-order reward stuff…it’s really disgusting. seems the new Deus Ex has that too. either way i never pre-order and will always buy only when i get the necessary positive feedback.
Year 2015, many PC gamers have 120/144 Hz monitors and there are still 30 FPS locked games.
It’s the first main series Tales game to be locked at 30fps.
Gamecube Symphonia, Vesperia, Legendia, Abyss, Destiny, Xillia, Xillia 2, Destiny 2, and Phantasia have all been 60fps.
As well as Symphonia: Dawn of the New World.
Let’s also not forget Graces on the Wii and the PS3 remake Graces f BOTH ran at 60fps.
Dragonball Xenoverse had some f’ed up issues because of framerate on the PC release. There was no cap and health and ki meter recharge was tied to framerate so people with strong machines were nearly invincible with the right hp regen item equipped in multiplayer.
Also a Bandai-namco game. They need to stop using framerate for any part of the game engine mechanics.