Take-Two Shuts Down GTA: Multiplayer Mod For Grand Theft Auto V

Here is more depressing news after the whole “PIs” incident that occurred to the creator of GTA V’s mod, FiveM. Take-Two has shut down GTA: Multiplayer; a mod that has been under development for almost two years and for which Rockstar Games provided some feedback when it was contacted by the modding team.

As the team wrote on its official website:

“Take2 Interactive Inc. have contacted us and they asked us to stop GTA:Multiplayer, because from Take2’s point of view GTA:MP is a rival of their business. Grand Theft Auto and all its content is produced by Rockstar Games Inc. and published and owned by Take2 Interactive Inc. We, as developers, respect other developer’s intellectual property and their legitimate interests. Rockstar’s developers have invested so much time to create this beautiful game. We have repeatedly stated our position: We are not going to cross this line, we won’t damage them. “

This feels similar to what happened to FiveM (only this time Take-Two has not sent any private investigators to them. Not yet at least). The team then stated that Rockstar Games provided it with feedback when it was contacted, meaning that the development team was aware of this mod and was – at least unofficially – supporting it.

“This may sound now that we never got supported and everything is a lie. If you think so now, that’s not true. We were in contact with Rockstar Games and got feedback from them. But you have to see that Take2 Interactive Inc. is the publisher and Rockstar Games only the developer.

We have never endorsed piracy, infact we encouraged the buying of the game and never touched Rockstar Social Club as other modifications did or still do.”

The team has also released a video, showing this mod in action. In short, this was not a vaporware.

GTAMP Short Test Session

It’s obvious that Take-Two wants to protect GTA V Online. And it’s its right, no doubt about that. Video-games are a business these days and publishers are doing their best to secure viable products. However, and as we’ve already said, publishers should start thinking outside the box when it comes to the PC!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email