System Shock – Pre-alpha demo is now available for download, Kickstarter campaign now live

Night Dive Studios has just released the pre-alpha demo for the remastered version of System Shock. In addition, the team has launched the game’s Kickstarter campaign, aiming to raise $900K in the next 29 days.

System Shock is powered by the Unity Engine and its demo represents the look and feel that Night Dive Studios wants to achieve with the final version.

As the team noted, performance, features and visuals are subject to change. Whether this means that we’ll get a downgrade or a visual improvement in the final version remains to be seen.

You can download the demo from its Kickstarter page.

Here are the key features of System Shock:

  • A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
  • Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
  • Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
  • Brand new musical score composed by Jonathan Peros.
  • The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.

Have fun everyone!

21 thoughts on “System Shock – Pre-alpha demo is now available for download, Kickstarter campaign now live”

  1. It will be on consoles, so it will be limited by the controllers, so the game will be casualized

    1. They can implement a separate UI for consoles. Nothing is finalized. Even the demo’s UI is a work-in-progress from the looks of it.

    2. from the demo it doesn’t look casualized much and if they are really targeting console gamers then they should have gone for a PS4 release at launch too. they didn’t. with Xbox i assume Microsoft approached them (which is common this days)

      meanwhile some PS4 players are busy comparing the Kickstarter Campaign to Mighty No 9 even though it has a good playable Demo. doesn’t necessarily mean it is immune to failure but still, chances of it is lower.

      1. It’s not about the controls, it’s about game design. In most of multiplatform shooters in the 90s the developers usualy needed to change levels and enemies because playing the same level but with a controller with all its limitations was hard or impossible.
        But that do not happen anymore and PC players can only play dumbed down shooters because consoles are the priority now.

  2. Demo is short but shows a lot of promise. They need to tweak some things but mostly it hits the mark.

  3. looking good, could never get into the original system shock, just too old and I couldn’t stand the blocky disjointed text.

  4. Giving a playable demo alongside your campaign is how you do a kickstarter right. Let the public PLAY what you want to make and let them decide. Kudos, Nightdive

  5. Are those pixelated, old-school wall textures just placeholders or it’s something bad with my GPU?
    By the way, the game is cool!

      1. Oh, it’s a bad idea, then. I dig such pixelated textures, but only if they’re consistent with the rest of the game’s style. There we see modern lightning, models of weapons, characters and items. But the textures of walls are old-school! It just feels off, it may make people think their GPU had problem with loading hi-res textures.

  6. How to throw grenades? “G” doesn’t work, as well as putting it into some of slots and pressing “1-4” keys.

  7. Did anyone manage to figure out the security code for entering Citadel Station on their own? I know it’s 451 from watching the demo gameplay video, but the demo itself doesn’t seem to provide any hints.

      1. The wall beside the security panel you mean? I’ll go check again. I figured they’d leave some sort of clue in the crates or whatever so I was searching through those instead.

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