System Shock has been funded on Kickstarter

In case you have not noticed yet, we are big fans of System Shock (which kind of explains the coverage of its on-going Kickstarter campaign). And we are happy to report that the game has been funded as Night Dive Studios has raised more than $900K.

There are still 18 days left to the Kickstarter of System Shock’s remake, so it will be interesting to see whether it will be able to meet all of its stretch goals.

As promised, Night Dive Studios has also released an updated version of System Shock’s demo, that comes with texture filtering (that can be downloaded from its Kickstarter page).

The team has not clarified whether there will be an option to remove the texture filtering so that we can enjoy this remake in all its retro glory.

Here are the key features of System Shock:

  • A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
  • Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
  • Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
  • Brand new musical score composed by Jonathan Peros.
  • The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
  • $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
  • $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email