System Shock has been funded on Kickstarter

In case you have not noticed yet, we are big fans of System Shock (which kind of explains the coverage of its on-going Kickstarter campaign). And we are happy to report that the game has been funded as Night Dive Studios has raised more than $900K.

There are still 18 days left to the Kickstarter of System Shock’s remake, so it will be interesting to see whether it will be able to meet all of its stretch goals.

As promised, Night Dive Studios has also released an updated version of System Shock’s demo, that comes with texture filtering (that can be downloaded from its Kickstarter page).

The team has not clarified whether there will be an option to remove the texture filtering so that we can enjoy this remake in all its retro glory.

Here are the key features of System Shock:

  • A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
  • Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
  • Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
  • Brand new musical score composed by Jonathan Peros.
  • The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
  • $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
  • $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)

20 thoughts on “System Shock has been funded on Kickstarter”

  1. Can we please get this to 1.4 million i want the extra gameplay features, new levels, new characters, rpg level up system crafting vending machines.

  2. with many recent failures of kickstarter projects.. things doesn’t look good for public crowd-funding. and publishers will still laughing out loud out there.

    1. What? AFAIK it’s DX11 (given there’s not AO in DX9) and I’m pretty sure they are working in Unity engine.

    1. Im not hyped, but im excited to finally be able to play it. To be honest, i aint hyped about anything anymore lol. I wonder if im getting older? 😛

      1. Hype is very beneficial profits-wise for the publishers, maybe developers – if they’re getting cut from the sales.

        Not so much for the consumer as it tends to create unrealistic expectations resulting in frustration. Even when the final product is acclaimed, people will dissect every little detail and perceive it negatively because in their minds it should be perfect in every way imaginable.

        Not to mention the worst cases like recent Mighty Crying Prom Fan On An Anime Queen No. NEIN!

      2. I don’t get hyped for most games anymore either but this is System Shock R/3 from old timers. Come on.

        1. “I don’t get hyped for most games anymore” you are not the only one… the only game i want is end with “3”.

      3. Well the good thing with games nowadays is that they are huge, very polished and cinematics, the bad thing about em is dlc, they all play alike and they are not taking chances.

  3. Very good, im surprised it took this long tbh.

    Although I have to say this part “$900k Goal: Modern Inventory Management, Modern Controls” – I hope thats not a modern Inventory system like Skyrim/FO4 and id take an older style of control scheme to modern control scheme any day.

  4. Bit meh on the funding part, I mean cool and all that it;s getting funded but it’s also coming to the other systems without them really paying much of anything to make it a success, it’s been made a success by the people, not those that don’t want to take risks but want the game regardless.

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