System Shock 3 is a game that a lot of PC gamers are really looking forward to. However, we haven’t heard a lot about this game. Sure thing, Otherside has released some screenshots and gameplay videos, however, the team has not revealed any additional gameplay details. Until today.
As Warren Spector told Gamespot, System Shock 3 will not feature any classes. Therefore, gamers will be able to create their own character from scratch. Not only that, but the game will also feature augmentations, similar to those found in Deus Ex.
“One of the hallmarks of the immersive sim is it’s about you in the world. You the player, not your little 64-pixel-tall avatar or whatever. It’s about you making the decisions that you feel are appropriate to the situation. So the most important thing to me is each player’s individual playstyle driving the experience. Having said that, we do have, just like we had an in Deus Ex and in other games, body augmentation and fighting modifications.”
Spector concluded that players will be acquiring things throughout the game, and create their own characters while playing the game.
“In this game, and in other games like it, you develop a character through your inventory. You’re going to be acquiring things throughout the game. The tools you create will allow you to interact with our world simulation and our enemies in unique ways that, again, serve your playstyle.”
System Shock 3 will be a double-A and not a triple-A game, and will be a first-person action game. There is currently no ETA on when it will come out.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Looking forward to this game. Everything so far about SS3 looks phenomenal. Except for the lack of a release date of course and the fact that it seems to be a prequel to SS2 and not a continuation of the story.
Any official statement on it being a prequel?
That would lend it slightly more narrative respect as there’s no way I’m buying a third SHODAN encounter after SS2.
It’s like Dead Space or Resident Evil – it isn’t scary anymore after it keeps happening.
Not that I know. It’s either between SS1 and SS2 or just the fragment of the game is like before SS2 and then it fast forwards to “current time”. Like the TV Shows do.
What baffles me the most is that there haven’t been any publishers jumping at the chance to get their hands on System Shock 3. Maybe the deals aren’t too ideal, but I’d imagine if it’s really good you can only make a profit out of it. So I wouldn’t hold the chance far away that the game might not be as amazing as set out to be or expected due to its predecessors.
“What baffles me the most is that there haven’t been any publishers jumping at the chance to get their hands on System Shock 3.”
system shock 1 wasnt successful it sold horribly, 2 mostly did well in top 10 lists. Prey didnt sell well either. Prey was initially gonna be system shock 3 but couldnt acquire the license, same goes for dead space, it was gonna be system shock 3 but couldnt acquire the license.
System Shock 1 for the time it released didn’t sell that bad, gaming wasn’t as popular as it is nowadays. I don’t think we should look at sale numbers. It is a big name simply due to the fact that it’s one of the first games to set a foundation for FPS games with RPG elements.
yeah it did. The floppy version then there was a pc version.
SS2 sold a fabled 50,000 copies however the people in charge at LGS and Irrational have both repeatedly stated the games both actually sold quite well for the time.
That said, both games have long since gone on to sell tens of thousands if not hundreds of thousands of copies. Prey 2017 sold well over 2 million copies just on PC, despite massive performance issues for weeks after it came out. That’s not “sold poorly” at al, for this type of game.
System Shock, BioShock, Prey, Dead Space, these are very fringe games. They were never going to sell your GTA5 or WoW or CoD numbers and no intelligent person would have expected them to, unlike EA.
Protip the floppy version IS the PC version. In the early 90s we had to install games from floppy disk, they weren’t on CDROM yet.
i am only talking about the first floppy release of ss1, that sold horribly.
It has nothing to do with SS1 or Prey, and everything to do with how they royally screwed up Underworld Ascendant.
good point.
It’s not just the failure of Ascendant. System Shock is very much a leper in the gaming industry. No one wants to touch the IP at all, regardless of what companies are involved. It also has one of the oldest audiences in gaming and it’s kind of a masterpiece and a legend, so there’s a lot of expectation and a lot of guaranteed hatred from the fans no matter what.
I disagree, games like Bioshock and Prey had a strong influence from the SS series and I think calling it “a leper in the gaming industry” is a big stretch.
System shock 1 is still selling copies. And is being remade. Not many poor selling games get revisited and remade 2 decades later.
you be wrong on that one pal.
What I hope for then is a mix between having the mutually exclusive augments of the classic Deus Ex but without having to find pre-placed canisters like in the Praxis system from the modern games, you can tailor your character but also can go in any direction right from the start.
So it’s going to be free then?
Warren Specter is behjnd the design…so I have very high hopes!
Why he hasn’t done anything noteworthy since 2000 and Deus Ex.
Mostly because he created System Shock in the first place and he’s an industry veteran, most importantly one of the driving minds behind the immersive sim genre. Sure h e hasn’t done anything “good” lately (Epic Mickey is fine) but this is his baby. Specter is the only person guaranteed not to F this up.
This guy hasn’t done anything worth bothering with since Deus Ex in 2000.
Exactly… which is extremely weird, as in, it should be telling us something.
He made the best game in history (to me and many) and then… nothing…. which tells me him alone isn’t worth that much.
That’s why i’m both hopeful but not.
Totally agree.
At least two of the major developers behind SS1 and/or Deus Ex(including Warren) are involved in this, not including the other founder of Looking Glass, Paul Neurath.Sheldon Pecotti – lead writer for Deus Ex 1 and 2.
Tim Stellmach,lead designer, Jason Hughes, Nate Wells, and Doug Church, and also art director Arturo Pelucio.
This game is literally being made by the original dev team that made System Shock 1, at every level. There’s really no reason to worry that it won’t be great, but, I am concerned after the Unity alpha, and then seeing the Unreal version, that the game won’t push any boundaries in terms of world or visual design or anything cool like Zero G.
That was released in 1994 and made about 25 years ago now. I seriously doubt that most of that original dev team are still around, let alone working with him on it.
I would prefer it Not to push anything artistically… or else it will be a ‘me too’ visual spectacle like every game nowadays. Better focus on making an actually good game.
Call of duty modern warfare will have survival mode exclusively for PS4 until 2020, no one bats an eye.
A game is released on EGS for a year, pirate flags everywhere.
And people say why gamers as consumers are completely inept at everything they do with their wallet.
Don’t forget, people, SS3 is being made by the developer who delivered the worst game of the past decade – Underworld Ascendant – a Kickstarter scam that released an early alpha as the final product and scored 37/100 on Metacritic, with a user score of 21/100.
That’s fine, The class/role system in SS2 was kind of silly. It completely dominated the entire first half of the game and what your character could or could not do based on how you allocated skill points. On one hand that was the point, but on the other hand it gated the majority of the games actual weapons and heavy armor behind them and you couldnt even get enough nanites to unlock some things you needed until near the end, if ever. So yea your choices were what dictated things but screw you for choosing not to do the one thing you had no idea would prevent you from using heavy armor or the laser sword or rocket launcher.
very nice good