Well, we all knew this was going to happen. Battlefield 4 looks interesting, however it will follow BF3’s route. In other words, expect a lot of DLC packs, a Season Pass, and no modding tools. The later was confirmed by DICE general manager, Karl-Magnus Troedsson, who told PCGamer that DICE will not release any SDK for its upcoming shooter.
Troedsson stated that the reason behind the lack of an SDK is because DICE needs to have the right tools available and it needs to have the right security around this regarding what parts of the engine it lets loose. Thankfully, the company did not claim that the engine is too complicated for modders, so at least we got a different excuse this time around.
As Troedsson said when PCGamer asked him:
“We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn’t do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don’t have any planned mod support, I have to be blunt about saying that. We don’t.
But it is something that we are thinking about for the future, where we are going with the product, et cetera. So user-created content is something that’s very interesting to us, but I’m sorry to say that we will not have mod support in BF4.”
Truth be told, DICE and EA have invested a lot on Battlefield 4’s DLC packs. Therefore, releasing an SDK would seriously hurt the sales of those DLC packs, so it’s only natural to find various excuses for not releasing one.
Battlefield 4 is planned for an October 31st release on PC, X360 and PS3. The game will also come to XBOne and PS4 at a later date!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."