Focus Home Interactive announced today that Styx: Master of Shadows will be releasing this October for PC, Xbox One and PS4. In addition, the publisher has released a new gameplay trailer for it that illustrates some of the Goblin’s skills, as he uses his stealth, weaponry, bold moves and smart use of the environment to get rid of the tower’s denizens. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Whoa, I totally forgot that this game is coming out in October too. After all, I was too busy speculating the downgrade Ubisoft might implement in Ass Breed Impunity.
speculating? I thought it was pretty obvious that it was downgraded?
I was speculating HOW much it’s gonna be downgraded lel.
Oh, well in that case look at 1st reveal and look at current console gameplay and there’s your definite answer, it borders on Downgrade much? and we’ll stop when we have a good resolution to market our current gen versions at.
naaa there’s never proof of how much Ubi can downgrade their game before release. I’m hoping for MOAR downgrade in the final product. Yes. you read that right, I said “HOPING”.
Hopefully this will be better than the shit Thief remake.
Agreed, Thief 4 was a total disaster. Garret is dead for me, thanks to idiots from Eidos Montreal (not the ones, that made phenomenal Deus Ex Human Revolution).
Looks too generic again, has Assassins Creed mechanics that make it easy like a lot of games now.
Unfortunately yes. I look forward to speedrunning it though, open ended levels = fun strategizing and retrying different approaches.
I really want to play this game, it seems fun but:
Why does every sodding stealth game (or with stealth mechanics) nowadays needs to have this F*CKING “see through walls” bs? Even bloody Hitman who used to have the enemies magically appearing on the map, used to have a satisfying stealth playthrough.
??? ???’? ???? ??? ?? ??????? ?? ??? ?????? “???????”?
It’s to please the people who never wanted to play stealth games and makes it easy for them, i.e like a lot of games try to do is appeal to the masses rather than the people who care about the actual genre. I mean it’s basically cheating but the norm in quite a few games now days, especially Ubisoft ones.