Star Wars Battlefront 2 came out almost two years ago and since then, DICE has released numerous updates for it. Some of them brought new content, while others adjusted its gameplay mechanics. And today, the team released its October 2019 update.
According to the release notes, the October 2019 patch brings some co-op improvements. For instance, it includes tweaking AI and human player spawn points, adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts. Moreover, it adjusts the spawning rate of enemy Hero AI on CO-OP, and adds scoring when completing a phase on CO-OP.
This patch also brings several improvements to the behavior of Hero AI carrying Lightsabers. Furthermore, it fixes an issue where not all Hero AI would spawn on games of Instant Action, as well as an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.
Naturally, the October 2019 update also comes with a number of fixes and balance tweaks for some Heroes and Villains.
As always, Origin will download this patch the next time you launch its client. You can also find below its complete changelog.
Star Wars Battlefront 2 October 2019 Update Release Notes
- Made various balancing changes on various CO-OP maps (Kamino, Felucia, Geonosis). Changes include tweaking AI and human player spawn points, adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts etc.
- Adjusted the spawning rate of enemy Hero AI on CO-OP, by increasing the cooldown in-between spawning.
- Added scoring when completing a phase on CO-OP.
- Fixed an issue that would remove the timer when the player would go in an Out-Of-Bounds area, when playing a CO-OP map.
- Fixed an issue where the intro camera on Naboo and Kamino would occasionally make a jarring movement.
- Fixed an issue where you could get Separatist Announcer VO at the end of a CO-OP game, if you played as a Wookiee Warrior.
- Fixed an issue where not all Hero AI would spawn on games of Instant Action.
- Fixed an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.
- Several improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI should now be able to get closer to targets and play more offensive.
- Different default Appearances have been set up for the AI on CO-OP and Instant Action
- 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis – CO-OP
- 212th Attack Battalion Phase 2 for Galactic Republic AI players on Geonosis – Instant Action
- Default Phase 1 for Galactic Republic AI players on Kamino – CO-OP
- 104th Wolfpack Co. Phase 2 for Galactic Republic AI players on Kamino – Instant Action
- 41st Elite Corps Phase 2 for Galactic Republic AI players on Kashyyyk – CO-OP and Instant Action
- 327th Star Corps Phase 2 for Galactic Republic AI players on Felucia – CO-OP and Instant Action
- 501st Legion Phase 2 for Galactic Republic AI players on Naboo – CO-OP and Instant Action
- B1 Droid Geonosis appearance for Separatist AI players on Geonosis – CO-OP and Instant Action.
- B1 Droid Jungle appearance for Separatist AI players on Kashyyyk – CO-OP and Instant Action.
- Added a panel as the destruction objective on the Reactor Cores on the Republic Attack Cruiser. This is to direct where players can shoot at and where defenders have to keep their attention. Players are now required to shoot at a panel on the Reactor Core to reduce its health.
- Added a radar icon for the AT-TE on Felucia.
- Fixed an issue where the Capital Ship VO Announcer would mention Capture Points, even when you return to a Capital Ship after having beaten the first phase.
Heroes and Villains
- Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.
- Fixed an issue where Blaster-carrying Heroes would run at the same speed as regular Troopers.
- Chewbacca’s Furious Bowcaster animation has been tweaked:
- Animation was sped up by half a second.
- Chewbacca now goes out of the animation state half a second earlier.
- Removed the additional camera movement during activation.
- Fixed an issue where Finn’s Undercover Team would not grant increased speed to Troopers.
- Reduced the damage caused by the “Power of Darkness” Star Card to 14-11-8-5.
- Removed Darth Vader’s damage reduction during the Force Choke ability.
- Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by 6 seconds but its bonus damage is reduced.”
- Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do increased damage at the center of the explosion in a 1 meter radius.”
- Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE deals more than 500 damage to enemies for one activation, its cooldown time is reduced for the next usage.”
- Reduced the active time of Boba Fett’s Concussion Rocket from 1 to 0, allowing the player to act right after the grenade is fired.
Troopers, Reinforcements & Vehicles
- Fixed an issue with increased damage reduction for Clone Commando’s Battle Focus damage reduction. The damage reduction is set to 25%.
- Improved the aiming when playing on a Speeder.
- Fixed an issue that would cause various gameplay issues for players who are under the impact of the Officer’s flash grenade. These issues would include Force abilities not having an impact on affected players, as well as Lightsaber blocking and immunity while dodging not working correctly.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”