Star Citizen’s crowdfunding has reached $141 million

There is no doubt that Star Citizen is the most successfully crowd-funded game of all time. Cloud Imperium has been constantly breaking records and the team has just hit its $140 million milestone.

In addition, Cloud Imperium’s Chris Roberts issued a new statement, in which he wished everyone a happy New Year, and revealed that the team will continue to modify and improve its game engine to better suit Star Citizen’s unique needs.

Star Citizen is now powered by Amazon’s Lumberyard Engine. Lumberyard is made up of proven technology from CryEngine, AWS, Twitch, and Double Helix. Basically, this is an updated/enhanced version of CRYENGINE.

Chris Roberts also claimed that the gameplay of Star Citizen will get deeper in 2017 as new systems come online to provide players the chance to do more than pew-pew.

Furthermore, Chris Roberts expects exciting advancements as Cloud Imperium integrates its revolutionary tech, like subsumption and procedural planets, into the game.

78 thoughts on “Star Citizen’s crowdfunding has reached $141 million”

  1. You forgot the most important part: Squadron 42 is due to release this year.

    Or at least it better do so, if Chris wants to keep all his fingers 😀

    1. If Sq42 doesn’t release this year, it will be a huge problem for Cloud Imperium and they will see their crowdfunding screech to a halt.

      1. It will, most surely. To be fair, a 2016 release was premature (althought they shouldn’t have stated it in an official trailer ¬¬). A release this year will fall into the 4-5 years of dev time, which is more fair.

        Anyway, even without SQ42, the Alpha 3.x series are gonna be greatly popular anyway…

      2. How will single player be? Will it be like doom, prey dead space space huld deathwing e.t.c. taking place in space station where we kill aliens?

    2. Well, technically it is Erin Roberts who is doing SQ42, so it would be Erin’s fingers on the line. I am sure they will make an event out of the finger removal next January during one of their livestreams.

    1. It hasn’t been reached without their fair share of problems. These past 4 years have been full of idiots who doesn’t understand that 4-5 years are a completely normal timelapse for a SP game to be developed, and that MMO’s can take up to 6.

      But well…2016 was the last risky year, and yet it surpassed 2015 in terms of crowdfunding amount (and 2015 surpassed 2014, and 2014 surpassed 2013…). So this game is gonna come, wheter haters like it or not 🙂

      1. and understand that is not like giving rockstar 100million and go “make a new gta”. They had like 6 employees after the kickstarter and have been building the company AND the game since then.

        1. Also true. They had a totally scalar beginning. And yet games like ME:A took 4,5 years to be made, and that having an established studio, funds, people, engine and even Corporate support, and it surely won’t deliver even half of what SQ42 will. Naysayers would do good to have in mind that perspective.

          (BTW, I’ve pre-ordered ME:A).

          1. Yes exactly, I backed during the kickstarter and I still get super excited when I new major video update comes out even though I very rarely play. I’m very confident they can deliver, they have the cash to throw at it until it works.

          2. Concierge here. Haven’t played yet (save for a bit in order to confirm that I do like the game indeed), but I plan to start as soon as 3.0 is released and I get my new Ryzen setup 😀

      1. They absolutely do not. Only investors would see cash back, crowd funding doesn’t work as investing though. They get the game and depending on how much they payed, some nice ingame items.

        1. That wasn’t his point. Alex’s point is that CiG won’t deliver as promised and will go backrupt and backers will be flooded. That’s what he intented.

      2. They will. You see, Star Citizen is a game in development that people have contributed money to develop, and once the game is complete, they will receive it as thanks for their contribution. Neat huh?

    2. no actually, that is pretty par for the course for a AAA game. In fact, GTAV had a budget of $150 million for MARKETING alone.

      1. But GTAV is in a category of it’s own. The cash this franchise brings in.

        wtf. billionaire activision.

      2. Development costs for GTAV were 137 million.

        Is Star Citizen using their 141 million for marketing too? Since it’s cowdfunded money with no strings attached I’d expect them to use it all for development. If that’s the case then it would already be more expensive than GTAV.

    1. nvidia team green nvidia for life. Yes on low settings 1024p with graphics that pc had in 2006 maybe scoprpio can. But not amazing graphics that my monster 2500k gtx 970 12 gb ram can do with the glorious 1440p monitor on it. But untik the game is out i will have a 8 core amd ryzen with 16 gb ddr 3600 mhz since iam going to upgrade in one or two months when amd releases ryzen but i will get new gpu in 2018

          1. I don’t know which part of my comment is funny to you, the guy was cringy and i pointed it out but feel free to laugh i’m not against it

          2. Because what you said was so true. I read your comment first and i was like “wtf”. Then i read what you replied too and i laugh because i thought the same thing.

      1. ??u mean the 8 core? If yes that much better than intel 8 core core i7 6900k that cots 1100 euros. If Amd Ryzen has the same perfomance of 6900k but at only 600 euros instead of 1100 that is a win for evryone. Since iam on 2500k since 2011 i must upgrade it now. Maybe i might decide to get the 6 core if the 8 core is too expensive. But no matter what i will buy both cpus will be much more powerful than i5 2500k anyway.

      2. What worries me is if amd 8 core will be powerful enough to run max settings at 8k resolution with 8k textures with a future high end card like those that are coming this year o 2018. Or will it be enough powerful only for 4k and 5k max settings 60 fps but not for 8k.

        1. Render resolution and texture resolution are two entirely different things. A 16k texture in 1080p still looks better than a 8K texture in 8K resolution.

          1. How do you know that? We dont have any games with 8 k or 16 textures yet but since the human eye can not see more than 8k why would anyone make a monitor with higher than 8k resolution or a game with higher than 8k textures

          2. Because render resolution and texture resolution are two entirely different things. Saying that we won’t need displays with a higher resolution than 8K isn’t very smart, since it all depends on the size of that monitor, 8K on a 60″ monitor is gonna look worse than 4K on a 20″ It all comes down to pixel density. Also I’m fairly certain that 8k won’t be enough to really present a perfect picture in a VR headset, since the screens are gonna be magnified substantially.

            Now, texture resolutions are a complete different story. 8k is a respectable resolution for a texture, but it isn’t perfect, 16k resolution textures are to be preferred, but not until now is that gonna be possible since graphics cards nowadays has VRAM for days. And with HBM2 in the works, VRAM limitation won’t even be a thing people talk about in the upcoming years, thanks to its huge bandwidth and large memory clusters. It also very much depends on how big or small a texture is, terrain textures i.e the texture used for the ground or for large rocks certainly benefit from 16k textures. In Rage for example, which uses Megatextures, 16k textures were vital to get a somewhat good looking texture, but with megatextures even 16k wasn’t really enough since the textures are so extremely huge and stretched out.

          3. How many years do you think it will take unti graphics cards are powerful enough for 16 k textures? There is not 20” 4k monitor. They begin from 27”. So my 24” 1440p will look better than a 27” 8k due to pixel density? I dont think so. Rage used 16 k textures? But at that time graphics card werent powerful enough even for 2k textures. However i noticed from my experience that yes texture resolution is more important for graphics than monitor resolution. Because mafia 3 that has 512×512 textures looked almost like a 2004 game on my 24” 1440p 60 hz ips even thought i was playing on max settings. I couldnt believe it! That because 1440p monitors need at least 2k textures to show their best graphics. But Far Cry Primal that has 4k textures with evrythign maxed 1440p looks very very good almost like real. Since i bought this 1440p monitor 6 months i noticed that the games who have 4k textures are the ones who looks much bettter than my old 21,5” 1080p that i had til then. By the way did i did the right thing to get this 1440p monitor or should i had got a 4k 27” and use it on 1440p until i upgrade my pc. Also now that 8 cores cpus are going to become mainstream with amd ryzen 8 core cheap price cpu i beleieve that developers can reduce gpu requireements for 4k and higher resolution by programing the game to use 8 cores and 6 core cpus to 100% of their power instead of having the gpu do all the work.

          4. We’re not talking “how many years” here. I think Vega and Volta are gonna have no problems with 16k textures, because of their 16GB of HBM2 memory and its benefits from the huge bandwidth and sheer amount of memory buffer. There are 20 inch 4K panels, oh yes. I myself have a 23,6″ 4K monitor and LG has a 21.5 inch one, then there’s the Panasonic UT-MB4 of 20″. I guess most 20″ ones and less are from special retailers aimed towards laboratories, hospitals, architects and law enforcement agencies etc. I never said that a 24″ 1440p screen looks better than a 27″ 8k screen, I said that a 20″ 4k screen looks better than a 60″ 8k screen. It’s all down to pixel density as I said earlier. You can calculate pixel density yourself, some websites has one, just google it if you’re interested, the one I use is on the sven dot de site.

            Rage used Megatextures which supports up to 16K texture resolutions, they were dynamically adjusted with a heavy LOD and Cache system thus easing up VRAM workload. By default though, the default size for Rages textures were pre set to I think 2k or 4k, only via console commands or ini edits could one activate the 16k res. How could the graphics cards of the time cope with Rages 16k textures? Well first of all, the default size was 2k or 4k and people could only activate 16k via console commands, so only enthusiasts would be able to run those resolutions. By that time manufacturers were offering the GTX 580 with 3GB of video memory which was more or less required to run the 16K textures. How was it possible on a 580? You have to understand how megatextures work, they are stretched out and applied over the entire map, so it’s basically only one large texture, a regular game using the old fashion way of texturing wouldn’t be playable with 16K textures, due to the large amount of textures being needed per scene. Rages one and only 16k texture versus (in theory) Skyrims huge diversity and amount of 16k textures needed, is not even comparable in terms of VRAM requirements.

            “That because 1440p monitors need at least 2k textures to show their best graphics”

            That is a myth my friend. You don’t “need” a certain screen resolution to benefit from higher resolution textures, that’s not how it works. That being said, you will however always benefit from a higher pixel density when looking at 3D graphics, eyeballing a texture on a 27″ 1440p monitor will look better than looking at that same texture on a 27″ 1080p monitor. That is because everything looks better and appears sharper and more detailed the higher the pixel density is.

            For your question, I’d say its debatable. Rendering a game in a lower than native resolution (say 1080p or 1440p) on a 4K monitor (which has 3840×2160 natively) may look better in the sense that you can’t hardly see the individual pixels, but the drawback is that the graphics are gonna look somewhat smeared out, blurry or cartoonish. It’s kinda how the PS4 Pro works in most AAA games with fancy graphics when running its fake 4K. Sure PS4 Pro’s 4K mode still looks better than the regular PS4 which is 1080p or lower, since PS4 Pro renders things in around 1440p and upscales it to 4k, hence 1440p upscaled looks better than 1080p native. But it wont even be close to real native 4K.

            Here’s my advice: Enjoy your games on your 1440p monitor as of now and start saving up money for the big next thing, which is the Asus PG27UQ and the Acer XB272-HDR, pair it with VEGA or the upcoming 1080Ti, and remember, to benefit from a certain refresh rate your FPS needs to be close to that number, say to benefit from 120hz, you need not to travel below 100 fps, ideally you lock your framerate to 120 to get the benefit from 120hz and to avoid sync related tearing. To benefit from Asus and Acers new monitors, you’re gonna need to push the framerate towards 144 in 4K resolution, that’s not an easy task to ask from a GPU, but hopefully Vega or Volta will pull it off, if not? Then a SLI/CF configuration is required, but hey only time will tell 🙂

            Now, I don’t really think that 8 core CPU’s will be mainstream just yet, maybe 2018 and onward. Because for now, most games and also upcoming games this year will most likely favor a higher single-core performance, thus making Kaby-lake the best option for most titles, but IF you want to be future-proof you go ahead and grab the new Ryzen, that would be the best option. We’re not really there yet, I myself sits with this i7 6800K CPU, it has 6 cores but in most games a Skylake CPU wins, the longer I wait the more beneficial this CPU will get.

            Last but not least; You can’t transfer 3D rendering tasks or pass engine related render pipeline workloads to the CPU, that’s not how it works. CPU’s handle things like A.I, physics, server statistics, network related calculations, component communications, client related stuff etc. A CPU does not aid in raw rendering of any visual aspects, that’s a job for the GPU 🙂

            Have a good day my friend!

          5. Iam on 2500k so a 8 core ryzen is the best to go. But about ram? Should i get 16 or 32 gb? 3600 mhz or 4000 mhz?

          6. If you want best possible performance in most games from the past few years and in 2017, your best bet would be Kaby Lake, since games hasn’t really started to benefit from multi-threaded instructions from more than 8 threads yet.

            If you want a future proof CPU to benefit from an increasing amount of games from now on and forward, go for either the new Ryzen Q2 (we don’t really know how good it is yet) Or Cannonlake in late 2017 or in Q1/Q2 2018. If you want something future proof now, go for the 5820k or either the 6800k or the 6900k depending on how many cores/threads you want and how big your wallet is. If you plan to upgrade later this year, just wait for Ryzen or Cannon Lake

            For RAM amount, more than 16GB is not needed for normal usage and gaming. For 3D or CGI rendering, video rendering, 3D work, Level design, modeling, game development, heavy Photoshop work or extreme multi-tasking then 32GB or more is advised. For speed and latency, the sweet spot is 3200 – 3600 mhz with CAS of 14-15. They are a bit more pricey but you’ll get the best stuff. Don’t go higher than 3600mhz though, since latency will be the drawback.

            I’d recommend either:

            1# – 3200MHz 14, 14, 14, 34

            2# – 3600MHz 15, 15, 15, 35

            You’ll be looking for the G.Skill Ripjaws V or Trident Z.

            Hope that helps.

            Cheers!

  2. Since the 2.6 i’ve nothing a lot of trouble playing the PU mode. Pisses me off. Lag, disconnection, out of nowhere blow out etc. Quite annoying. I hope they resolve these issues in 3.0. Before 2.6 i’ve had NOTHING but fun in PU :).

      1. Yea. The only way to bypass this for me was to go on foot (in space) to another server room like let’s say you’re in the “C” building then just go in the A,B,D and it’ll work. It worked twice in a row for me.

        1. Damn :(. It felt like they wanted to give us a christmas present by launching 2.6 to all backers but it did the complete opposite.

          Kept me away from the game for the holidays.

          Like you said, we gotta wait until they fix it.

          1. True. Can’t wait to land on a planet. And it’s still pretty much alpha so.. it is to be expected. Yet frustrating.

    1. There is a way of playing the PU offline by yourself, which removes the server issues, but of course you’ll be alone, I’ve been enjoying it like that quite a lot.

      1. Astronomical distance of 1 light year can be expressed with 6 trilion miles, but it can be also expressed with time because light-year is the distance that light travels in vacum in one Julian year.

        1. Are you trying to impress someone with middle school knowledge of physics by busting out a copy pasted definition from google? Even the very first definition one gets by searching the term “light year” clearly and plainly states that it is a unit of astronomical distance.
          If you understood that basic concept from the get-go you wouldn’t have spurted out such idiocy.
          If you wanted to be funny then you should have asked how many eons it would take for SC to be released.
          Nobody can tell you when it will be released, not even the developers.
          Maybe put your puny head to use and make an educated guess based on available information.

          1. No one is arguing that light year is astronomical distance, but what you still dont understand is, you can describe that distance in miles/kilimeters, or by simply using time expression, because light travels certain distance during one year time period.

            Below is quote from astronomy essentials:

            “”Stars other than our sun are so far distant that astronomers speak of their distances not in terms of kilometers or miles – but in light-years. Light is the fastest-moving stuff in the universe. If we simply express light-years as miles and kilometers, we end up
            with impossibly huge numbers. But the 20th century astronomer Robert Burnham Jr. – author of Burnham’s Celestial Handbook
            – devised an ingenious way to portray the distance of one light-year and ultimately of expressing the distance scale of the universe, in understandable terms.””

            Multiply the number of seconds in one year by the number of miles (or kilometers) that light travels in one second (186,000 miles or 300,000 km) and you will get exact numbers. One light-year is 5.88 trillion miles, or 9.5 trillion km.

            I hope you will finally get it. Anyway when it comes to star citizen, I hope this game will deliver AAA quality and experience

          2. You are an actual dimwit.

            Why did you say light years instead of years? Because you didn’t actually understand what you were saying.

            LY are a measure of distance, not a measure of time.

          3. I have quoted article from astronomy essentials, and they say exactly what I wrote you before. Light years term is not measure of time, but light-year distance can be expressed with TIME (because of practical reasons), not only in traditional way (miles/km). You will never understand why I have used light years joke in my first post, not only because you have no sense of humor, but mainly because you obviously cant understand subtle differences. Get lost! If you post another stupid comment, I will block you, period.

          4. >I will block you, period

            You are flaunting that around as if it had any weight? You think someone is going to lose sleep knowing that some random internet dimwit blocked him. You are pathetic.

            Christ, you are still pretending to be explaining to me what a LY is? Your lack of self awareness is mind boggling. Yes no sh*t it’s the distance that light travels in 365 24h days, the same unit of time we use to count years on Earth. That’s precisely the point you moron, it is the same unit of time, which is why it makes no sense to say “in how many light years will X come out”.
            It doesn’t work as a joke, using something like eons, which corresponds to one billion years, would make sense as a joke.
            You didn’t know what you were talking about, you refuse to admit it and continue digging yourself into a deeper hole.

          5. Really? I thought we were through with this! Olek changed to the better sometime late 2016, he stopped name calling, he actually gave some people helping advice. I felt a warmth within me when I noticed that. But now? Here’s user PB, with lots of emotions like many of us human beings, being pushed to the limit and ended up in the dark & gritty I’mBlockingYou-valley.

            I thought we were through with this guys!

            Anyway, my thoughts goes out to our dear PB, another victim, it’s just the same story different pen 🙁

        1. Awww don’t take it so personnal. In thyy internetzzz bruh. Who cares what people thinks you 🙂

          Beehhh happpeehhh

        2. This time around though. Rules have changed, name calling is no longer allowed on DSOG. And users can use the report function to notify mods and admin of disallowed behavior and other rules breaking actions.

          Dark Side Of Gaming has turned into Lighter Side Of Gaming, which in my opinion is for the better.

          P.s: Trivia: Olek was known as “The bully of DSOG” before. 😉

  3. “provide players the chance to do more than pew-pew” THIS is what I’m looking forward to out of Star Citizen.

  4. I have no dog in this fight sort of watched from a distance but now I’m wondering if the game will ever be released it’s taking so long.

  5. DAT HORNET DOE!. Love it. Which version is it ? Looks like it’s the one with the cargo space right ?. The gimbals on this bad boy makes killing very easy :).

    1. I have no idea, Freelancer owners get access to it for free for now because you can only use single seater ships in some of the game modes.

  6. I’m somewhat glad they continued to allow people to to further fund the game at this point when it doesn’t feel all that necessary anymore. But we all know that the bigger the fund the greater the game will become. It’s already implementing so many features I’ve yet to see in other games and will continue to do so, I can’t wait to see all the exciting elements that we’ll one day see like exploring gigantic cities with all kinds of transportation, to wondrous exotic and dangerous uncharted lands.

    I still believe till this day that Star Citizen will challenge and force other AAA gaming developers to move away from the comfort zone that they’ve adapted to for the longest time so far and begin to make what was once thought to be the impossible. Meaning less linear games (although some can be great) and a more open-ended formula, which allows for emergent gameplay. But it has to be said, this game simply wouldn’t exist at least not in this scale if it weren’t for all the PC gamers out there and of course for the PC platform it’s being built on. This is probably going to be the only time ever in history where an actual developer uses it as their primary (and probably only) platform, so we’ll get a great idea of how much consoles have really slowed down innovation some day.

  7. I have the Acer K242HQK, it’s 23,6″ 4K IPS panel. Great value, I only payed $400 or 370 Euros for it 🙂

    On your question, I will only suggest one of these two monitors:

    Asus PG27UQ

    Acer XB272-HDR

    Both rocks 27″, 4k resolution, 144hz, IPS, G-sync and HDR 🙂 If you buy one of them, you will not need another monitor for many years to come. By the way, forget 8K monitors for gaming, that’s so far from now it’s not even worth discussing.

    The resolution increase is exponential, meaning after 4K, it will quadruple and quadruple and quadruple. We can barely hit 50 fps in 4K as for now, were around 100 fps with SLI and only $1200 Titan XP’s can generate close to 60 fps in 4K today. Trying to push four times that many pixels in at least 120 fps won’t happen in a long time.

    1. Only 370 euro for 4k monitor? I didnt know that such cheap 4k monitors existed. It must be one of the chepaest 4kmonitors avaliable

      1. Was worth it. Evryrhing and not just games looks much better than the 100 euros 21,5 1080p thati had.

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