Star Citizen new feature

Star Citizen’s CitizenCon 2951 airs on October 9th

Cloud Imperium has announced that CitizenCon 2951 will air on October 9th. CitizenCon is the number one destination for Star Citizen fans to connect with CIG developers as well as fellow players for engaging discussions, exciting reveals, and a first-look at what’s in store for the most ambitious and transparent game development project in history.

This year’s CitizenCon will have an all-new, all-digital format and a full day of scheduled events, panels, announcements.

In addition to opening remarks from Chris Roberts, attendees can look forward to learning about what’s next from creative and development leads, including special reveals, shown for the first time at this event.

What’s interesting here is that during a dev panel, Cloud Imperium will delve into the details of Gen12; the new renderer that Cloud Imperium will use for both Star Citizen and Squadron 42. Gen12 will utilize the Vulkan graphics API, with a particular focus on multi-CPU parallelism. Moreover, it will have improved flexibility for quicker feature development.

CitizenCon Returns - 2951

25 thoughts on “Star Citizen’s CitizenCon 2951 airs on October 9th”

  1. I’m really looking forward to this and 3.15. I recon they will show Pyro at Citizencon this year too.

    1. They did and it was gorgeous with at least 3 times more assets we have currently in all Stanton plus real NPC’s ai working as intend.
      Will be released after server meshing is completed roughly by end of next year.

  2. More demo then, hope the game takes off as its scope/complexity is quite darn insane. Got a free copy with an optane drive so would not cry a river if it don’t pan out.

    1. Except whales do exist in every single games. Some do spend thousands in Fortnite for skins.

      Here are the most accurate numbers so far :

      – Concierge: 2.3% x 1000$ = 23 M$
      – Whales: 0.0142% x 10K = 1.42 M$

      The total of individual backers is over 1 million and growing every single day.

      0.0142% are not driving the project… naysayers keep shooting FUD as usual 🙂

      1. I’ve never seen a game that sells any in game items for thousands and thousands of dollars and don’t forget the $27,000 package which includes every ship in the game.

        If Roberts admitted that he wouldn’t be able to finish the game at all would you still support and defend him?

        1. You should pay more attention to others kickstarters… many have pledge level reaching 1K$ or more.
          Let’s also pretend SC is made by whales when they do represent 0.0142% of the total backer population.

          That say a lot about permanent attempt from some to spread false information.
          What not admit you are wrong while your position is everything but true? 🙂

  3. Lol just 1 million individual backers, counting +200.000 just in 2020. Right during the worst phase, Alpha, to make people join development.

    A true disaster 🙂

    Let’s ignore CIG is going to add three new gameplay by the upcoming 3 next patch and so much contents and fixes it takes several pages on their Roadmap trackers… meanwhile Publishers are hard at work mailing shallow ‘remaster’.

      1. For sure, this is an educated comment… or when someone can’t articulate sentence to try counter factual numbers and contents any one can test/play several weeks per year for free…

        Edit: And the troll is liked by two patented haters. That give a good vision of their education level.

    1. CB2077. 8 years from a well established company with all up-to-date pipelines, game engine and devs available at day one, for a game a fraction of SQ42+SC scope, released unfinished and requiring at least 2 years of multiple patch and free DLC’s to be what it was supposed to be.

      By the way, SC cost less than CB2077 at release as everyone can get it for as low as 35$ during events, all assets being achievable with in game credits.

      Already got hundreds hours of entertainment. Something I can’t have with the vast majority of triple-A games from Publishers making Billions $ per year since two decades…

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