Cloud Imperium Games today announced it has signed an exclusive partnership with Tobii to bring the next generation of eye tracking and head tracking technology to Star Citizen. The upcoming Star Citizen – Alpha 3.12: Assault on Stanton update will introduce official support for the Tobii technology for the first-time. As such, the game will deliver a more immersive way to explore and experience the universe of Star Citizen.
Cloud Imperium Games CEO and Star Citizen creative director Chris Roberts, said:
“Flying and ship-to-ship combat is a critical part of the Star Citizen experience. Thus Tobii eye-tracking hardware will make that experience much more immersive. We look forward to working with our partners at Tobii to expand eye-tracking features and functionality over time.”
Players will be able to take flying and dogfighting in Star Citizen to the next level with the advanced precision and speed of Tobii eye tracking hardware. Furthermore, they will enjoy a more intuitive flight experience as they soar through space. To take advantage of eye-tracking support, players must have the appropriate Tobii hardware, such as the Tobii Eye Tracker 5.
Anand Srivatsa, Division CEO of Tobii Tech, also added:
“We are thrilled to add Star Citizen to our growing library of titles that support our eye tracking technology. Whether you are aiming to improve reaction times and precision or looking for a more immersive and comfortable way to explore and enjoy gaming, Tobii offers a new way to experience your favorite games.”
Star Citizen combines classic space sim gameplay with boundary-pushing visuals in a massively multiplayer setting with unprecedented fidelity. Cloud Imperium promises to allow players live how they want to live. Thus, they can shift paths from cargo hauler to outlaw, explorer, or any other role, whenever they want. Players can also explore multiple planets and moons, including vast cities and underground caverns.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”