Umbra Software, the premiere provider of rendering optimization middleware, announced today that ByKing has chosen to power it’s Gunslinger Stratos arcade game with Umbra’s rendering middleware. Gunslinger Stratos is published by Square Enix and comes with a four player arcade game and is built using Silicon Studio’s brand new Orochi game engine.
Gunslinger Stratos a fast-paced, third person action game featuring four man teams battling each other. The game features hundreds of different weapons and some real world locations like the world-famous Shibuya area of Tokyo, which are being rendered with the help of Umbra’s integrated occlusion culling middleware. Gunslinger Stratos will be released in the arcades in the summer of 2012 in Japan.
Other developers who take full advantage of Umbra’s automated software occlusion culling areBungie, 38 Studios, IO Interactive, Sony Online Entertainment, Tripwire, CCP, Specular Interactive, Remedy and many others.
Umbra is a rendering optimization middleware that is used to improve frame rates and help to create visually striking game worlds. Umbra does this by optimizing critical parts of a game such as rendering, audio and game logic. Umbra automatically generates portals in preprocess which are used for highly-efficient occlusion culling taking away tedious manual work traditionally required from artists.
Umbra’s latest rendering optimizing suite, Umbra 3.1, is available for PlayStation 3, Xbox 360, PC, iOS and other handheld platforms for evaluation.