During this year’s Build Developer Conference, Microsoft showcased an amazing tech demo from Square Enix. Afterwards, Microsoft presented an interview in which Square Enix revealed that it took them three weeks to get the basic rendering of their Luminous engine running on DX12. Not only that, but Square Enix claimed that it wasn’t really a difficult task implementing DX12 support.
As Square Enix’s Ivan claimed when he was asked whether Square Enix encountered any problems implementing DX12 to its Luminous engine or was it rather straight forward:
“I think it took around three weeks to get the basic rendering working, and comparing this to my previous experience with implementing a new graphics API layer, I would say it was quite straight forward. However I have to mention that this wasn’t a direct port and it wasn’t using many of the unique of D3D12. Going forward I think we’re going to adjust some of our systems in the engine to better match D3D12.
So personally I think it’s not very difficult, it wasn’t very difficult for us, to try the D3D12 but with any new platform and any new graphics API, you probably know that you need some time before you can utilize the API for 100%”
Square Enix’s WITCH CHAPTER 0 [cry] was shown running on a monster machine that was equipped with four NVIDIA Titan X cards. It will be interesting to see whether Square Enix will release this tech demo to the public and whether this experimentation is a hint towards a DX12 PC release of Final Fantasy XV.
Enjoy the tech demo and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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yes is impressive, but is much more impressive the tech demo UE4 released more than a year ago, the mercenary that was running like a maniac in a tower full of tech stuff, I can even go way back to the samaritan demo, the thing is tech demos are BS!! simple as that cause we never see the day of the light of those visuals in a complete game, thats why for me tech demos are just not the big deal.
Sorry for being realistic here.
Tech demos used to be cool when there were fundamental improvements. This demo simply has more polygons and hi-res textures. It looks great, but hardly new.
Still in developement like they said , they surly did it on the rush .
People always view demo’s as final. It’s human nature. We can’t see something that doesn’t exist, yet. So, if you demo something, it had better be good.
But thier last tech demo is already the traget of FF XV : http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/ . So in just 3 years they made thier tech demo true (on PC at least).
You would be impressed what a good optimized code can do and not depend of just hardware raw power:
This is a full HD game unlock framerate, lot of particles with included physics, and is a open world game.
http://static.gamespot.com/uploads/original/1535/15353747/2408447-9167183492-ib2pF.gif
released in less than year on a new brand new arquitecture, and that was just the tip of the iceberg.
This Agnis demo looks good but PC tech demos are always like that, but what if I told ya you can run that same tech demo on a single card ?, no need for that 4 card sli monstrosity is just PR BS.
Read up on the demo, its fascinating. Moisture on skin has always been a problem to create, its a holy grail in rendering accurately, and they were finally able to make that leap into looking realistic. Skin is difficult to get realistic and moisture on skin makes it even more difficult because of the light reflection and such of both skin and water.
True, we won’t see it in games anytime soon, but they can still apply this to cg, cut scenes, etc.
Wow…when DX11 came out no one cared about it’s potential. Even after a couple of years out in the wild console fans said they can count with their just one hand the amount PC games that actually used this API compared to their PS3 and 360 “exclusives.” It took Dice’s Battlefield 3 to get the ball really rolling for DX11’s massive adoption.
Now, everyone’s couldn’t wait to get their hands on DX12, cheering it on as if it is the savior of gaming of sorts.
Sorry for being grim and all but all I see here is that PC gaming development is tied too much to console gaming. When it was PC exclusive(when only the latest graphic cards can fully use a new API and consoles can only have access just a sliver of it through software emulation), no one will care for it. I’m afraid that we won’t be seeing this same ecstatic response when…if…MS released DX13 or 14 that only the latest Nvidia and AMD graphic chips can utilized. It’s like a coaster ride of interest where a DX gets a lot of praise and
anticipation when everyone gets to play with it(DX9 and 12) but gets
ignored when only the PC can use it(DX10 and 11).
Because DX11 only added new features that are already implemented in some engines (tessellation and AO for example) and there was something for using your RAM as VRAM or thats how they marketed it (or maybe that was DX11.1,11.2) anyway, in Real-world tests DX9,DX11 were the same performance and DX9 even outperformed dx11 in 32bit (such in the case of WoW).
DX12 will outclass DX11 while maintaining backward compatibilty which is amazing, and porting to it is far easier than porting from DX9 to DX11 for example (DX10 is non-existent cuz it was designed around win vista)
That still means that the PC still have to wait for the consoles to catch up. Everyone can use DX12 since everyone have the same hardware setup now. It’ll be a different picture when the next couple of DXes come around.
Problem is consoles are using low level access APIs for over a decade. So PC is actually catching up.
If only the tech demo was a game..Lord Jesus I’d be in heaven
Port Skyrim to DirectX12. This will be recreated in no time.
Never ever for the animations,hair and chara design , 2 gen in advance .
You can run Agnis tech demo on a single card atm , unless your card has 40 GB vram .